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The Foundry Mari 4.6v3 | 1.2 Gb
Foundry has released Mari 4.6v3, the latest version of its texture painting software, apart from fixes in the detected issues, there are new feature enhancements in this release.

Mari 4.6v3 Release Notes - Date: 26 February 2020 Feature Enhancements
- ID 422495 - Improved performance of Mari when switching between layers and editing the Nodegraph. The following optimisations were made:
. Nodegraph changes that do not affect the currently active input of the Viewer node no longer trigger Shader Compilation or Scalar Data checks. These include the addition and removal of nodes/layers, enabling or disabling nodes/layers or their inputs and rewiring nodes/re-ordering layers.
. The Selection Group palette now only triggers a refresh when the current Object or Object version is changed.
. Advanced Blending options in the Layerstack would compile when switching layers. Now, this UI is only built when the button is selected.
. Bake Points have been improved to avoid System Shaders causing incorrect downstream propagation when input connections were changed.
. Less time is spent building UI widgets for Layer and Node properties resulting in faster set-up times.
Bug Fixes
- ID 421639 - When working with the Nodegraph open, using Backdrop nodes would cause the application performance to drop.
- ID 424126 - After dragging and dropping a Material into Node Graph, undoing the creation of Material node would cause a crash.
- ID 422984 - Diffuse lighting from an Environment Light did not compile correctly if cubemap arrays were disabled or unavailable on the current platform.
- ID 426586 - Any changes made downstream from a Group node would incorrectly be ignored by a Bake Point and the UI would not display as out-of-date.
- ID 424060 - Changes made to a nested node would not correctly propagate downstream and dirty a Bake Point node outside of the Group.
- ID 423099 - Pop-Up Dialogs were unable to be closed using the window [X] button on macOS.
- ID 423119 - The Color Picker dialog could not be resized properly on macOS.
- ID 414321 - Using the TAB key in the Nodegraph would not always spawn the Create Node pop-up menu.
- ID 423268 - On macOS, using the TAB key would not spawn the Create Node pop-up dialog in the NodeGraph if the user had previously edited Node Properties.
- ID 423834 - Selecting 'Custom' from the OCIO Config dropdown in the Project Settings dialog would cause Mari to crash on macOS.
- ID 423843 - Exporting a Layer would cause an intermittent crash on macOS
- ID 425040 - Rendering in the Modo Render & Bake Palette would not update in real time when moving the camera around.
- ID 422832 - When attempting to bake from the Modo Palette to an unspecified destination, the warning dialog contained incorrect grammar.
The Foundry's MARI is an extremely powerful texture painting package used in every corner of the computer graphics industry. Much like Photoshop, MARI has a slew of tools that aid in photo manipulation. However, its primary function is in the 3D painting space, which is the focus of these texture painting tutorials. With an array of brushes and nondestructive tools, MARI not only mimics real-life model painting, but also surpasses it. With MARI, artists can change the final look of their asset at any point in time.

Foundry has released Mari 4.6, the latest update to its 3D texture painting software. The release extends Mari’s new procedural material system, adding a system of Geo-Channels for geometry-based maps, adds new V-Ray and 3Delight shaders, and overhauls workflow in Mari’s node graph.

Mari 4.6 - New Features in action


The Foundry is a leading global developer of creative software used to deliver high-end visual effects and 3D content for the design, visualization and entertainment industries. The portfolio empowers artists to create inspiring and technical images and visual experiences in media production (film, commercials, episodic television, gaming, and virtual and augmented reality), and product and industrial design.

The company was founded in 1996 and is headquartered in London, with offices in Silicon Valley, Manchester, Los Angeles, Shanghai, Dublin and Austin. In November 2015 Alex Mahon was appointed as CEO while Bill Collis became president.

Product: The Foundry MARI
Version: 4.6v3
Supported Architectures: x64
Website Home Page : www.foundry.com
Language: english
System Requirements: PC *
Supported Operating Systems: *
Size: 1.2 Gb

* System Requirements: Officially Supported Operating Systems
- Windows 7 64-bit or higher
Minimum Hardware Requirements
- Quad-core processor
- 10+ GB disk space available for caching and temporary files
- At least 4 GB RAM
- Display with 1680 x 1050 pixel resolution
- An NVIDIA or AMD* graphics card with the latest drivers
- 1 GB of graphics memory
- OpenGL 3.2* or higher
* Displacement preview is currently only available on the cards and drivers that support OpenGL 4.0 or newer.
Recommended System Requirements
- 2.5+ Ghz Quad-core processor
- 250+ GB disk space available for caching and temporary files. SSD is preferable.
- 16 GB RAM with additional virtual memory*
- Display with 1920 x 1080 pixel resolution
- An NVIDIA or AMD* graphics card with the latest drivers
- 2+ GB of graphics memory
- OpenGL 4.4 or higher support
* The use of virtual memory improves stability and helps prevent data loss on large projects.
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The Foundry Mari 4.6v3
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