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VUE and PlantFactory R5.1 build 5003965 | 4.0 Gb
Languages: English, Deutsch, Français
E-on software, a leading global developer of software for the creation, animation, rendering, and integration of natural 3D environments in the computer graphics, VFX, architecture, and gaming industries, announced the immediate availability of the R5.1 Release of its VUE, PlantFactory and PlantCatalog Exporter software.

VUE, PlantFactory and PlantCatalog Exporter R5 build 5003965 - Release date: Hotfix: August 10, 2020

VUE Plugin (Integration)
- [NEW] [MacOS] Added Integration plugin for Cinema4D R21 and S22.
- [NEW] [MacOS] Added Integration plugin for Maya 2020.
- [Cinema 4D] Fixed a potential crash when reloading old scenes.
- [3DS Max] Fixed the display of real-world terrains in 3DS Max viewport (mirrored texture map).
- [MacOS 10.15] Fix display of e-on windows and opengl areas in C4D R21+ and Maya 2019+ in macOS 10.15 (also macOS 10.14 for Maya 2020)
Integration and Export
- [Alembic] Fixed a potential crash when exporting an EcoSystem to Alembic, when exporting texture maps beside the .abc file (new option from R5).
- Fixed a potential crash when trying to export a spline with no geometry, using option to *convert* existing maps.
- Updated OpenEXR to version to 2.2.2
- Keep original picture gamma after automatic reloading.
- Add missing picture type info when auto loading side channels.
- [Images] Fixed crashes when reading 4bits-per-pixel grayscale PNGs.
- [Images] Fixed reading PNGs with a palette and a transparency chunk.
- [Images] When loading content or scenes referencing missing pictures, the folders selected by the user for the first(s) missing pictures should be used as hints for the next ones, to speed up the process, but instead in X1R3 it kept asking again and again, and since X1R4 it would even silently fail to load missing pictures without any warning to the user!
Performance and Stability
- [NEW] Massively reduced the memory usage during render, for EcoSystems using SolidGrowth species.
- [Infinite Terrains] Avoid continuous updates of infinite terrains position.
- [Terrain/Displacement] Fixed potential crashes when using displacement on a Heightfield where width is inferior to height!
- Fixed a potential memory leak in Atmosphere Preview thread.
Varios
- [3D DISPLAY] [ShaderEngine] Fixed lack of transparency in 3D viewports when using shader4 OpenGL engine.
- [ATMOSHPERE] Ignore "ignore atmosphere on map" setting when environment map is disabled.
- [DISPLACEMENT] [Metablobs] Avoid losing all displacement mapping when animating a MetaBlob.
- [INSTALLATION] Fixed installation and upgrade on some filesystems where trying to change file ownership is an error, like Apple's network storage protocol used on some NAS.
- [MISC] Fixed potentially invisible or broken pre-animated meshes (example: Elf models provided with new C3D batch) - regression introduced in R5.
- [MISC] Fixed potential errors when reading scenes using Turbo Smooth Subdivision.
- [MISC] [curl] Upgrade to version 7.70 (from 7.68).
- [MISC] [CrashSender/macOS] Wait up to 3 minutes (instead of 1) for the crash data to be generated as long waiting times have been witnessed and most crash reports thus seem to be lost on MacOS.
- [NETWORK RENDERING] Fixed potential connection issues when adding a node by its IP address, and added logs.
- [PATHTRACER] [Splines/GeometryEffect] Fix texture mapping of Splines' Geometry Effect meshes when rendered in the PathTracer.
- [RENDERING] Fixed inconsistent results (in terms of render times and quality) when loading pre-defined preset files (Preview.urs, Final.urs, etc.)
- [TERRAIN] Fixed errors during loading of 3 presets from the 'Infinite Terrains' collection.
- [UI/UX] [macOS 10.15/All] Fixed display of tooltips.
PlantFactory Plugin
- [NEW] [MacOS] Added Integration plugin for Maya 2020
Integration and Export
- Keep original picture gamma after automatic reloading.
- Add missing picture type info when auto loading side channels.
- [Images] Fixed crashes when reading 4bits-per-pixel grayscale PNGs.
- [Images] Fixed reading PNGs with a palette and a transparency chunk.
- [Images] When loading content or scenes referencing missing pictures, the folders selected by the user for the first(s) missing pictures should be used as hints for the next ones, to speed up the process, but instead in X1R3 it kept asking again and again, and since X1R4 it would even silently fail to load missing pictures without any warning to the user!
Varios
- [STABILITY] Fixed unexplained crashes when using zBrush bridge with bake texture maps activated.
- [MISC] [curl] Upgrade to version 7.70 (from 7.68).
- [MISC] [CrashSender/macOS] Wait up to 3 minutes (instead of 1) for the crash data to be generated as long waiting times have been witnessed and most crash reports thus seem to be lost on MacOS.
- [INSTALLATION] Fixed installation and upgrade on some filesystems where trying to change file ownership is an error, like Apple's network storage protocol used on some NAS.
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VUE integrates flexible and powerful terrain modeling technologies. From creating full planets to infinitely detailed terrainscapes, VUE's got you covered

VUE ships with a hefty plant library, comprised of over 170 plant species, from HD vegetation to low resolution. More species are added on a regular basis.

The VUE vegetation technology ensures that no two plants you add to your scene will be identical, freeing you from hardcore vegetation modeling tasks, and adding more subtlety to your scenes.

The Plant Editor lets you easily customize any of the plants included and allows you to create your own, unique plant species. VUE will also automatically animate plants for you so that they gently sway in the breeze, or twist and bend in strong winds

VUE is natively compatible with the fully procedural PlantFactory file format, to produce high-quality hero trees as well as distant vegetation. VUE can animate all of the exposed plant properties (such as Health, Seasonality or any other published plant parameter).

Plants created with PlantFactory can be exported to any 3D application using export formats such as Alembic, FBX, 3DS, OBJ, C4D, LWO, etc.

Plants are exported fully rigged, fully textured, with UV maps and displacement, and with all their LODs. Breeze or wind animated plants can be exported as a fully rigged mesh or as a cloud of animated vertices (MDD style).

You can fine-tune the animation of rigged mesh plants directly inside your target 3D application.

PlantFactory also offers a variety of export presets, custom tailored for specific host applications. Such presets include export for 3ds Max, Maya, Cinema4D, LightWave, Modo, ZBrush, Unity, Unreal, Blender, and more…

PlantFactory also ships with import plugins for 3ds Max and Maya. These plugins allow for loading, editing health, maturity and season as well as published parameters and converting native PlantFactory content within the host application, without going through any baking or exporting processed.

In 3ds Max, the plugin can generate materials for the following renderers: Arnold, V-Ray Next, Scanline, ART Renderer. In Maya, the plugin can generate materials for the following renderers: Arnold, V-Ray Next and Maya Software. Rendering with other renderers is still possible as the plugin will generate native standard materials (provided such render engine supports native standard materials or after some manual material adjustments).

When used in conjunction with VUE, PlantFactory will fully integrate and expand the software, so that you can access the plant editing power of PlantFactory directly from VUE and use the VUE tools to affect the PlantFactory vegetation.

Furthermore, when used inside of VUE, PlantFactory creates unique vegetation - i.e. no two plants of the same species will ever look exactly alike. PlantFactory plants also sway in the breeze, or twist and bend in strong winds.

PlantFactory plants will automatically adapt their resolution with distance, through a dynamic LOD system, making them perfect for Hero plants, foreground, mid-ground and background placements in your compositions.

PlantFactory vegetation can be edited directly within the VUE Plant Editor. Specific parameters from the plant graph can be extracted to the Plant Editor to create simplified, high-level controls and facilitate your plant editing process.

Last but not least, like any VUE component, PlantFactory plants will work seamlessly with the EcoSystem technology to create landscapes containing millions of unique plants.

Starting with the plant factory. Introduction.


We were founded in 1997 on the premise that powerful graphics tools should never get in the way of the designer’s creativity. After being acquired by Bentley Systems in 2015, we’ve been able to invest more resources into research and development to ensure we remain at the forefront of the industry. With 20 employees dedicated to our e-on solutions, our once small idea of creating cutting-edge, user-friendly technologies to inspire our user’s creativity is growing every day.

Product: VUE and PlantFactory
Version: 2020 R5.1 build 5003965 *
Supported Architectures: x64
Website Home Page : https://info.e-onsoftware.com/
Language: english
System Requirements: PC **
Size: 7.9 Gb

* release info: - Plant_Catalog_Exporter_5003965_Release_29832
- PlantFactoryX1.5_29831_5003965_Plugins
- PlantFactoryX1.5_5003965_Release_29818
- VueX1.5_29805_5003965_Release
- VueX1.5_29824_5003965_Plugins
* System Requirements: VUE is a 64-bit application, designed for 64-bit versions of Windows 7, Windows 8, Windows 10 and Intel Mac OS X 10.10+ platforms. Like all 3D packages, it is highly demanding in terms of computer power. Although the application is totally multi-threaded to ensure the smoothest possible response, you must realize that there is a lot going on when you work in VUE.

Recommended System Specs
- Windows 64 bit (Windows 7, Windows 8 or Windows 10)
- Multi-core CPU (Intel QuadCore, Core I7, or Mac Pro), AVX compliant,
- 8GB+ of RAM,
- 4GB+ of free Hard Disk space (on the drive hosting the OS),
- We recommend a graphics card containing at least 4 GB of VRAM with a 3D Mark score of 10,000 or better.
Compatible Hots:
- Autodesk MAYA 2015-2020
- Autodesk 3ds Max 2016-2021
- Maxon Cinema 4D R16-R22
- Newtek Lightwave 11.6-2019

PlantFactory is a 64 bits application, designed for 64 bit versions of Windows 7, Windows 8 and Windows 10 and Intel Mac OS X 10.10+ platforms. A video board that can run Shader model 4 is required. For better performance, a minimum of 2GB of video RAM is recommended (Video RAM should not be confused with system RAM. Video RAM resides solely on your video board).

Performance of the software is directly related to the power of the system running it. PlantFactory is optimized to make the best of all the processors/cores on your system. The power of your video board directly impacts the frame-rate of the plant preview.

Recommended System Specs

- Windows 64 bit (Windows 7, Windows 8 or Windows 10)
- We recommend a graphics card containing at least 4 GB of VRAM with a 3D Mark score of 10,000 or better
- Multi-core CPU (Intel QuadCore, Core I7, or Mac Pro), AVX compliant
- 8+GB of free RAM
- 4GB of free Hard Disk space.
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Download File Size:4.12 GB


VUE and PlantFactory R5.1 build 5003965
€35
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