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Corona Renderer 7 HF1 for Autodesk 3ds Max with Material Library €25 buy download
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Corona Renderer 7 HF1 for Autodesk 3ds Max with Material Library | 4.0 Gb
The software developer Chaos Czech a.s., is part of Chaos Group, is pleased to announce the availability of Corona Renderer 7 HF1 for Autodesk 3ds Max with Material Library. With Clearcoat and Sheen in the new Physical Material, easy and fast aerial perspective in the Corona Sky, faster rendering, and many more updates, this release will give you better results, all while making your 3D work easier and speedier.

Corona Renderer 7 for 3ds Max - what's new

- The New Physical Material Three words that bring a world of benefits to you, including Clearcoat, Sheen, 35 presets, improved glass, and more!
- Updated Corona Sky The PRG Clear Sky model (previously the "Improved" sky) brings you an easy and fast-rendering Volume Effect (aerial perspective), control over the Altitude of the scene, the ability to adjust how clear or overcast the sky is with Turbidity, and the choice to artistically change the Horizon Blur
- Updated Material Library A new Masonry category, and updates to several categories to take advantage of the new Physical Material
- Faster Rendering from 5 to 50% thanks to several rendering speedups
- Updated Corona Converter to eaisly convert to the new Physical Material
- And more!

Bug fixes Crash Fixes
- Fixed crash when Falloff Map with Fresnel type and World-Z axis direction is applied to refraction
- Fixed DR being stuck when rendering second frame of an animation
- Fixed crashes on the second rendering of a scene with some specific material configurations
- Fixed issue where having Norwegian locale lead to 3ds Max crashing at startup
- Fixed bug in light solver precomputation that caused a crash in IR
- Fixed crash in IR when deleting an object that is being instanced by Corona Scatter
- Fixed possible crashes in Corona Scatter when some scattered instances get scaled to zero while using collision avoidance.
- Fixed crash in the Aperture dialog of Bloom&Glare when it is destroyed and update is still running
- Fixed crash relating to using map hierarchy with multiple Falloff textures connected to each other
- Fixed Corona Scatter crash in cases of spline scattering with zero frequency set to models
- Fixed Bad Allocation exception/crash in 2.5D Displacement for an extreme number of vertices
- Fixed occasional crashes when rendering the Corona Layered material
- Fixed crash caused by memory overflow when rendering media
- Fixed crashes in some cases when bump map is evaluated to NaNs
- Fixed crash during scene parsing when using the Pro Optimizer modifier
- Fixed rare crash caused by rounding errors when evaluating a texture map for a given pixel
- Fixed crash when the Corona Improved Color Picker is launched from the maxscript colorPickerDlg function
- Fixed crash when a Falloff map in Fresnel mode is connected to an IOR slot of any material through another map (NOTE: Falloff maps in Fresnel mode are not supported in the IOR slot by Corona, and doing this will trigger a warning and the material will be rendered as if nothing was connected to the IOR slot)
- Fixed crash during 3ds Max startup when a Corona licensing log file cannot be opened for some reason
- Fixed possible crashes occurring when a VRayBitmap is plugged in as a density map to Corona Scatter
Scatter Fixes
- Fixed Scatter missing an update in IR, causing “popping” while scrubbing on the timeline
- Fixed object list spinners in Corona Scatter to show correct values in cases where they are animated and time on the timeline changes
- Fixed Corona Scatter not to cause repetitive restarting of V-Ray GPU IPR when a scatter object gets disabled.
General Fixes
- Fixed scene parsing taking longer for each frame in an animation (note: does not fix prolonged geometry parsing, this will be addressed in the future)
- Fixed Alpha channel being saved as black when Sharpening/Blurring is enabled (PNG, TIF, TGA)
- Fixed artifacts in the bloom & glare effect in some cases with very bright lights
- Fixed an issue in the CoronaDisplacementMod where the displacement map was not taken from the material even if it was requested
- Fixed bug where displacement was removed even if override material was off, and added preservation of displacement from layered material
- Fixed freeze when removing items from Distance maps
- Fixed NaNs in certain scenes by enforcing minimal focal distance in camera
- Fixed the image texture cache, which improves memory usage when the same image is referenced multiple times using different file paths (e.g. when symlinks are involved)
- Corona Standalone now gives a more relevant error message when trying to load a file from an unsupported version
- Fixed Falloff map built-in color mixing
- Fixed CIE to correctly apply Bloom&Glare in cubemap panoramic renders
- Fixed rare issue where Bloom&Glare might not be updated in the VFB
- Fixed LEGION_STOP in a scene with falloff + RGB multiply maps combination
- Fixed “No sockets could be bound” DR failure
- Fixed memory leak when rendering hair
- Fixed “Reset to Default” button in the pop-up window that warned users that not all logical cores were used during rendering – until now it did not work as expected during Interactive Rendering
- Fixed possible NaNs rendering Skin and Hair materials
- Fixed problems with NaNs caused by some scenes containing a degenerated matrix (e.g. an object that has been scaled to have zero scale in at least one axis)
- Improved the CoronaNormal tooltip for the “Add gamma to input” checkbox
- Fixed “connection failed” issue when using “search on LAN” after “search LAN” in Distributed Rendering
- Corona Converter & Proxy Exporter scripts are now saved to Program Files/Corona to make sure we do not mix scripts from different versions when using multiloaders – read more
- Fixed environment mapping type being changed when converting from CoronaBitmap to 3ds Max Bitmap
- Fixed DRServer in command line mode ignoring output being redirected to a file
- Fixed some rendering artefacts caused by infinite values in textures (e.g. EXR)
- Fixed some entries in viewport right click menu being disabled the first time this menu is opened in a 3ds Max session
- Added a tooltip to the randomization mode of the MultiMap and UVWRandomizer mode, explaining that the “Instance” randomization is based on the node name and will change when the node is renamed
- Added warning when a Corona Proxy contains corrupted normals which cause it to render differently depending on whether the “Keep in RAM” checkbox is enabled
- Updated EULA (both in installer & pdf in daily builds folder) to version XV – Only cosmetic changes, saying explicitly that we’re part of the Chaos Group
Corona Renderer is a modern high-performance (un)biased photorealistic renderer, available for Autodesk 3ds Max, MAXON Cinema 4D, and as a standalone application.

The development of Corona Renderer started back in 2009 as a solo student project of Ondřej Karlík at Czech Technical University in Prague. Corona has since evolved to a full-time commercial project, after Ondřej established a company together with the former CG artist Adam Hotový, and Jaroslav Křivánek, associate professor and researcher at Charles University in Prague. In August 2017, the company became part of Chaos Group, allowing for further expansion and growth. Despite its young age, Corona Renderer has become a production-ready renderer capable of creating high–quality results.

Corona 7 is a major update with lots of new functionality – it took a lot of work from the developers, but also a lot of testing and feedback from you, our users, and we truly appreciate the time you took to try out things like the new Physical Material and Corona Converter and letting us know what you thought about those features and what you needed from them. That’s a vital part of what makes Corona what it is, so to everyone involved we say a big…

For a quick overview of the biggest features in Corona Renderer 7, here’s the New Features video:


Chaos Czech a.s. is part of Chaos Group, and specializes in developing easy to use, powerful and affordable software for 3D computer graphics and visual effects. Our technology helps artists and designers create photoreal imagery and animation for design, television, and feature films. Corona Renderer is widely used in arch-viz, automotive and product design, and also features VFX capabilities.

Product: Corona Renderer
Version: 7 HF1 for Autodesk 3ds Max with Material Library
Supported Architectures: x64
Website Home Page : https://corona-renderer.com/
Languages Supported: english
System Requirements: PC *
Software Prerequisites: Autodesk 3ds Max 2014-2022
Size: 4.0 Gb

* System Requirements: × Corona Renderer 7 HF1 for Autodesk 3ds Max with Material Library Close
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Corona Renderer 7 HF1 for Autodesk 3ds Max with Material Library
€25
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