Guild Wars - Ghosts of Ascalon by Matt Forbeck and Jeff Grubb
250 years ago, Ascalon burned ...
Desperate to defend his land from advancing hordes of bestial charr, King Adelbern
summoned the all-powerful Foefire to repel the invaders. But magic can be a double-
edged sword.the Foefire burned both charr and human alike. While the charr corpses
smoldered, the slain Ascalonians arose again, transformed by their king.s rage into
ghostly protectors and charged with guarding the realm ... forever. The once mighty
kingdom became a haunted shadow of its former glory.
Centuries later, the descendants of Ascalon, exiled to the nation of Kryta, are
besieged on all sides. To save humankind, Queen Jennah seeks to negotiate a treaty
with the hated charr. But one obstacle remains. The charr legions won.t sign the
truce until their most prized possession, the Claw of the Khan-Ur,is returned from
the ruins of fallen Ascalon.
Now a mismatched band of adventurers, each plagued by ghosts of their own, sets
forth into a haunted, war-torn land to retrieve the Claw. Without the artifact,
there is no hope for peace between human and charr.but the undead king who rules
Ascalon won.t give it up easily, and not everyone wants peace!
Guild Wars - Edge of Destiny by J. Robert King
Destiny Called - They Answered
In the dark recesses of Tyria, elder dragons have awoken from millennial slumbers.
First came Primordus, which stirred in the Depths forcing the asura to flee to the
surface. Half a century later, Jormag awoke and drove the norn from the frozen
climes of the Northern Shiverpeaks, corrupting sons and brothers along the way.
A generation later, Zhaitan arose in a cataclysmic event that reshaped a continent
and flooded the capital of the human nation of Kryta.
The races of Tyria stand on the edge of destiny. Heroes have battled against dragon
minions, only to be corrupted into service of the enemy. Armies have marched on the
dragons and been swep aside. The dwarves sacrificed their entire race to defeat
a single dragon champion. The age of mortals may soon be over.
This is a time for heroes. While the races of Tyria stand apart, six heroic
individuals will come together to fight for their people: Eir, the norn huntress
with the soul of an artist; Snaff, the asuran ge.nius, and his ambitious assistant
Zojja; Rytlock, the ferocious charr warrior in exile; Caithe, a deadly sylvari with
deep secrets; and Logan, the valiant human guardian dealing with divided loyalties.
Together they become Destiny.s Edge. Together they answer the call.
But will it be enough?
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