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Luxology modo Training Video Human Eye (1 cd) €15 buy download
Eyes are unique, complex and compelling objects. Get them just
right and your head (and creatures) will come alive. But get
the eyes wrong, and the effect is immediately unsettling and
obvious. The key to creating a believable set of eyes lies in
the surrounding facial structures as these are what convey
expression and emotion. This area of the human face is complex,
being the confluence of many curved surfaces flowing into each
other, and re-creating it is an opportunity to learn new modo
skills.

In this project Andy Brown uses modo 401 to investigate a
method of modeling a human eye and its surrounding facial
structures. In the process the video tutorial utilizes many
aspects of modo, from polygon modeling, UVing and hair to
sculpting, painting and rendering.

Included with these videos are all the supporting files
necessary to complete the project, including reference images
and scene files of the eye model at different stages of
completion. These scene files let you jump into the video at
any specific point without having completed all previous steps.

This tutorial was developed for modo 401. modo 501 users may find
the tutorial useful, but will have to adapt some instructions to
new techniques found in modo 501.

Download File Size:482.75 MB


Luxology modo Training Video Human Eye (1 cd)
€15
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