All paths lead to war...
Marcus' hero days are behind him. He knows too well that even the smallest war
still means somebody's death. When his men are impressed into a doomed army,
staying out of a battle he wants no part of requires some unorthodox steps.
Cithrin is an orphan, ward of a banking house. Her job is to smuggle a nation's
wealth across a war zone, hiding the gold from both sides. She knows the secret
life of commerce like a second language, but the strategies of trade will not
defend her from swords. Geder, sole scion of a noble house, has more interest
in philosophy than in swordplay. A poor excuse for a soldier, he is a pawn in
these games. No one can predict what he will become. Falling pebbles can start
a landslide. A spat between the Free Cities and the Severed Throne is spiraling
out of control. A new player rises from the depths of history, fanning the
flames that will sweep the entire region onto The Dragon's Path-the path to war.
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