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Programming the Cell Processor by Matthew Scarpino PDF eBook €1 buy download
Make the Most of IBM.s Breakthrough Cell Processor in Any Gaming, Graphics,
or Scientific Application


IBM.s Cell processor delivers truly stunning computational power: enough
to satisfy even the most demanding gamers and graphics developers. That.s
why Sony chose the Cell to drive its breakthrough PlayStation 3 and why
Cell processors are at the heart of today.s most powerful supercomputers.
But many developers have struggled to create high-performance Cell
applications: the practical, coherent information they need simply hasn.t
existed.


Programming the Cell Processor solves that problem once and for all.
Whether you.re a game developer, graphics programmer, or engineer, Matthew
Scarpino shows you how to create applications that leverage all the Cell.s
extraordinary power. Scarpino covers everything from the Cell.s advanced
architecture to its powerful tools and libraries, presenting realistic
code examples that help you gain an increasingly deep and intuitive
understanding of Cell development.


Scarpino illuminates each of the Cell.s most important technical innovations,
introduces the commands needed to access its power, and walks you through the
entire development process, including compiling, linking, debugging, and
simulating code. He also offers start-to-finish case studies for three
especially important Cell applications: games, graphics, and scientific
computing. The Cell platform offers unprecedented potential, and this book
will help you make the most of it.

* Mastering the Cell SDK, including the GCC-based buildchain, ppu-gdb/spu-gdb
debuggers, IBM Full System Simulator, and Cell IDE
* Understanding the Cell.s central processing core, the PowerPC Processor Unit
(PPU): structure, programming libraries, and AltiVec instructions
* Programming the Synergistic Processor Unit (SPU): vector processing,
communication, caching, assembler coding, and more
* Leveraging SDK vector and matrix libraries, including the Large Matrix
Library, BLAS Library, FFT libraries, Multiprecision Library, and Monte
Carlo API
* Coding basic 2D graphics using the Linux frame buffer
* Building 3D graphics with the new Gallium OpenGL library
* Constructing 3D games with Ogre3D and packaging them using Collada digital
content interchange
* Optimizing the performance of your Cell applications
* Developing on standard PCs and transferring code to Cell systems such
as the PlayStation 3

Download File Size:14.23 MB


Programming the Cell Processor by Matthew Scarpino PDF eBook
€1
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