Authors: Tomas Akenine-Moller, Eric Haines, Naty Hoffman
Thoroughly revised, this third edition focuses on modern techniques used
to generate synthetic three-dimensional images in a fraction of a second.
With the advent or programmable shaders, a wide variety of new algorithms
have arisen and evolved over the past few years.
This edition discusses current, practical rendering methods used in games
and other applications. It also presents a solid theoretical framework and
relevant mathematics for the field of interactive computer graphics, all
in an approachable style.
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