Extensively beta-tested in classrooms worldwide, this modern,
comprehensive introduction to computer graphics will set the standard
in teaching. It presents the mathematical foundations of computer
graphics with a focus on geometric intuition, allowing the programmer
to understand and apply those foundations to the development of
efficient code.
* The fundamental mathematics used in graphics programs
* The basics of the graphics pipeline
* BSP trees
* Ray tracing
* Surface shading
* Texture mapping Advanced topics include:
* Curves and surfaces
* Color science
* Global illumination
* Reflection models
* Image-based rendering
* Visualization Extensive exercises and references for further
reading enhance each chapter.
An introduction for novices - a refresher for professionals.
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