Bridge, unlike chess, is a game of incomplete information. We bid with
thirteen cards in view and play each deal seeing only twenty-six. We must
deduce the positions of the rest from the auction and from the cards played.
Some knowledge of the laws of probability is a critical weapon for any
successful player.
Using a semi-fictional narrative approach, Bridge, Probability and
Information develops the ideas of probability and information theory,
applying them to bridge in a way no previous author has done. Concepts
discussed include Vacant Spaces, Restricted Choice and how the split in
one suit affects the probabilities in the others. Readers emerge with some
very practical advice that will make them more successful players.
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