Kray is an alternative renderer for LightWave3D that features:
Global Illumination
* full global illumination, includes all ways of light
transport
* photon mapping/light mapping for computing scene GI
aproximation, a number of ray bounces has small
influence on rendering speed
* autophotons system that helps to setup proper GI
parameters
* irradiance gradients, interpolates irradiance to save
rendering time, works correctly with reflection and
refraction (where shading noise reduction fails)
* path tracing, fast when the number of ray bounces is
small (with or without irradiance cacheing
* fast caustics using photon maps
* reusable GI data for animations where the only moving
object is the camera
Lights
* any object can be a light source that illuminates other
objects even if GI is disabled
* fast rendering without noise
* fast image based lighting (HDRI)
Importance sampling
* gives a huge speed up when rendering scenes with a large
number of rays recursion
Ray differentials
* better texture antialiasing
* correct texture filtering for refracted and reflected
rays
Enhanced camera
* spherical, fisheye projection modes
* built-in texture baker
* depth of field with user-definable lens image
Sampling
* under sampling saves CPU time
* over sampling to eliminate aliasing
* regular grid, adaptive sampling, stochastic sampling
antialiasing methods
Network rendering
* allows to render animation on multiple computers
* simply select common network directory for output frames
and run rendering on multiple computers
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