Maxwell is a new render engine based on the physics of real
light. Its algorithms and equations reproduce the behavior of
light in a completely accurate way. All of the elements in
Maxwell, such as light emitters, material shaders, cameras
etc., are entirely based on physically accurate models.
Maxwell's method of calculation always converges to the
correct solution without introducing artifacts due to the fact
that it is an unbiased renderer.
It can fully capture all light interactions between all
elements in a scene. All lighting calculations are performed
using spectral information and high dynamic range data.
Maxwell operates as a stand-alone command line application
that targets many different enviroments like high-end
rendering, architectural, production, and scientific.
The beta version of Maxwell has been released for Windows 32,
Linux and Mac OS X platforms. This version includes plugin
connections to 3dsMax, Viz, Maya, Lightwave, Rhino,
Solidworks, ArchiCAD, Cinema 4D, formZ and Sketchup.
Additionally, other file formats will be supported such as
.obj, .lwo, .nff, .3ds, .xms, and .stl.
Maxwell includes features such as material editor, light
editor or tone-mapping (all based in physically accurate
models). The 1.0 RC version provides both GUI and command line
functionality.
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