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Panda3D 1.6 Game Engine Beginners Guide 2011 PDF eBook €1 buy download
This book is a step-by-step, tutorial-driven guide to game or application
development using Panda3D that follows the process used in professional
development. You will learn through first-hand experience how a Panda3D
developer goes from literally nothing to a finished product. Along the
way there are illustrations to explain difficult topics and to display the
results of progress, as well as a complete archive of thoroughly explained
code for every tutorial. Every single code file the reader saves is
mirrored in the example code, finished and explained. In addition, every
art and audio asset required by the tutorials is provided, so the user need
not provide any assets of their own. If you are an independent developer
interested in creating your own video games or other 3D applications using
Panda3D for personal or commercial distribution at minimal expense, this
book is definitely for you. A basic understanding of general programming,
such as familiarity with the concept of a variable, is necessary. Some
familiarity with object-oriented programming and the Python language is
expected, but not essential. This book does not cover the creation of three
dimensional models or similar art assets, nor does it cover the creation of
two dimensional art assets or audio assets.

Download File Size:18.19 MB


Panda3D 1.6 Game Engine Beginners Guide 2011 PDF eBook
€1
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