Baffled by maths? Then don't give up hope.
John Vince will show you how to understand many of the mathematical ideas used
in computer animation, virtual reality, CAD, and other areas of computer graphics.
In thirteen chapters you will rediscover - and hopefully discover for the first
time a new way of understanding - the mathematical techniques required to solve
problems and design computer programs for computer graphic applications. Each
chapter explores a specific mathematical topic and takes you forward into more
advanced areas until you are able to understand 3D curves and surface patches,
and solve problems using vectors.
After reading the book, you should be able to refer to more challenging books
with confidence and develop a greater insight into the design of computer
graphics software.
Get to grips with mathematics fast - Numbers, Algebra, Trigonometry, Coordinate
geometry, Transforms, Vectors, Curves and surfaces, Barycentric coordinates,
Analytic geometry.
The book you will read once, and refer to over and over again!
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