The vibrant and rich Android development platform, created by Google
and the Open Handset Alliance, continues to be a platform in its
truest sense, encompassing hundreds of classes beyond the traditional
Java classes and open source components that ship with the software
development kit. Android's continued growth includes support for
Flash and Flash gaming apps, Wi-Fi tethering, improved performance,
WebM or WebMedia integration for HTML5-based video and other
multimedia APIs, Chrome OS (WebOS) integration, and more.
With Beginning Android 3, you.ll learn how to develop applications
for Android 3 mobile devices using simple examples that are ready
to run with your copy of the software development kit. Author,
Android columnist, developer, and community advocate Mark L. Murphy
will show you what you need to know to get started programming
Android applications, including how to craft graphical user
interfaces, use GPS, multi-touch, multi-tasking, and access web
services.
What you.ll learn
Discover Android and how to use it to build Java-based mobile
applications for a wide range of phones and devices. Create user
interfaces using both the Android widget framework and the built-
in WebKit-powered Web browser components. Utilize the distinctive
capabilities of the Android engine, including location tracking,
maps, and Internet access. Use and create Android applications
incorporating activities, services, content providers, and
broadcast receivers. Support Android 3 and earlier devices,
including dealing with multiple Android OS versions, multiple
screen sizes, and other device-specific characteristics. Create
Flash game and other apps on Android. Build and experience the
array of new WebM video and other multimedia APIs for Android
and more.
Who this book is for
This book is aimed at people new to mobile development.
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