LANGUAGE....: English
TYPE........:
GENRE.......: Technology
COMPANY.....: Sybex
VERSION.....: 2011
Augmented reality (AR) is used all over, and you
may not even realize it. Smartphones overlay data
onto live camera views to show homes for sale,
restaurants, or historical sites. American football
broadcasts use AR to show the invisible first-down
line on the field to TV viewers. Nike and
Budweiser, among others, have used AR in ads. Now,
you can learn to create AR prototypes using 3D
data, Processing open-source programming language,
and other languages. This unique book is an
easy-to-follow guide on how to do it.
Guides you through the emerging technology of
Augmented Reality (AR) Shows you how to use 3D
data with the Processing programming environment
and other languages to create AR prototypes for the
web, smartphones, Macs, and PCs Helps 3D
artists and designers who want to move into the AR
market but don't have programming skills Covers
the essentials of 3D programming, creating objects
for an AR library, building and exporting 3D
models, and much more Explains how to
interactively link 3D to physical, virtual, and
streaming environments
Author Tony Mullen is both an artist and a
programmer and perfectly suited to explain how to
bridge these two worlds, as he so deftly does in
Prototyping with Augmented Reality.
Download File Size:20.71 MB