2009
Cg.tutsplus
Ben Bolton
02:47:44
English
http://cg.tutsplus.com
Creating weaponry effectively in a next-gen workflow requires detailed knowledge of a variety of very specific skills and tools.
Twice a month we revisit some of our reader’s favorite posts from throughout the history of Cgtuts+. Today we have a great 4 day 3D Studio Max tutorial by Ben Bolton, focusing on creating a next-gen weapon. This tutorial was originally published back in August of 2009, and proved to be very popular with our Max users. So let’s revisit it!
In the first tutorial in the next-gen knife creation series, you will learn to build a high-poly knife model using 3ds Max.
In the second day of the next-gen knife modeling series, you will tackle the creation of your low-poly model, by cleverly reverse-engineering the high-poly source mesh.
In the third tutorial of this knife creation series, we will examine UV mapping and baking, two highly complementary sciences.
In the conclusion to this next-gen knife series, we begin the texturing phase of the asset creation process in Photoshop and 3ds Max.
Download File Size:892.01 MB