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Digital Tutors Modeling Sci-Fi Weapons for Games in 3ds Max €20 buy download

2013
Digital Tutors
Joshua Kinney
10:36:00
English
http://www.digitaltutors.com/11/training.php?pid=910
In this series of step by step tutorials we learn how to model a sci-fi weapon using hard surface modeling techniques. To begin, we will learn the importance of creating silhouettes and how to take constructive criticism in order to make it a stronger design. After that, we'll begin blocking out the basic shapes of our weapon. Once the block out model is finished, we'll use a simple render to create a paint over in Photoshop to get a better idea of the details we want out of our high poly model. Then we'll jump into modeling the high resolution model and the game resolution model. Then we'll wrap up the course by laying out the UV's, baking our normal and ambient occlusion maps and applying those maps back to the game model.
Lesson 1
Introduction and Project Overview
00:57
Lesson 2
Creating silhouettes
15:06
Lesson 3
Finalizing the silhouette
17:14
Lesson 4
Blocking the upper rail
14:35
Lesson 5
Blocking the bottom rail
09:18
Lesson 6
Blocking the upper rail accessory
11:48
Lesson 7
Blocking the rail straps
11:55
Lesson 8
Blocking the receiver and hand guard
12:58
Lesson 9
Blocking the pistol grip and the rifle butt
11:46
Lesson 10
Blocking the stabilizers for the rifle butt
11:42
Lesson 11
Finalizing the block out model
17:51
Lesson 12
Creating details using a paint over
13:03
Lesson 13
Modeling the high poly version of the upper rail
18:17
Lesson 14
Modeling the high poly version of the lower rail
11:50
Lesson 15
Modeling the high poly version of the inner rails
17:24
Lesson 16
Modeling the high poly version of the rail straps
09:50
Lesson 17
Modeling the high poly version of the rail accessory
11:33
Lesson 18
Modeling the high poly version of the receiver
11:52
Lesson 19
Modeling the high poly version of the pistol grip
11:11
Lesson 20
Modeling the high poly version of the hand guard
07:06
Lesson 21
Modeling the high poly version of the rifle butt
16:18
Lesson 22
Modeling the high poly version of the accessory pieces
08:05
Lesson 23
Adding depth to the high poly model
14:08
Lesson 24
Building the scope
16:57
Lesson 25
Modeling the high poly hardware
12:39
Lesson 26
Finishing the hardware
14:34
Lesson 27
Placing the hardware
14:14
Lesson 28
Modeling integrated hardware
15:10
Lesson 29
Finalizing the high poly model
12:33
Lesson 30
Modeling the low poly model
15:16
Lesson 31
Retopologizing the outer rails
16:16
Lesson 32
Modeling the low poly inner rails
12:55
Lesson 33
Modeling the low poly accessory
14:32
Lesson 34
Modeling the low poly straps
14:09
Lesson 35
Modeling the low poly receiver
15:04
Lesson 36
Modeling the low poly grip
07:14
Lesson 37
Modeling the low poly rifle butt
12:13
Lesson 38
Modeling the low poly scope rail and scope
17:21
Lesson 39
Unwrapping the upper rail
13:25
Lesson 40
Unwrapping the lower rail
10:45
Lesson 41
Unwrapping the inner rails
15:16
Lesson 42
Unwrapping the straps
08:00
Lesson 43
Unwrapping the scope mounts
06:00
Lesson 44
Unwrapping the scope rail
15:24
Lesson 45
Unwrapping the scope
17:20
Lesson 46
Unwrapping the receiver
12:40
Lesson 47
Combining the UV's
13:35
Lesson 48
Baking the normal map
17:50
Lesson 49
Combining the normal maps
08:57

Download File Size:5.74 GB


Digital Tutors Modeling Sci-Fi Weapons for Games in 3ds Max
€20
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