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Digital Tutors Transforming Robot Production Pipeline Volume 10 Compositing €15 buy download

2012
Digital Tutors
Chris Glick
4h32m
English
In this Professional Series course, we will explore some the techniques and concepts used during the compositing of our transforming robot project. We will learn how to deal with issues importing our passes and how to create a missing pass. From there we will learn the basic shuffle and compositing techniques, along with some novel uses of various passes to enhance our composite. We will color correct the foreground and background to match. To ground the vehicle we will create particle effects in NUKEX. Finally we will finish the shot with post effects like flares, lens reflections, lens distortion, blooms, grain, etc. In the end we will have our completed shot in NUKE.
1. Introduction and project overview
2. Re-organizing a finished script for ease of use
3. Animating a Switch node to load different channels
4. Compositing passes together to extract a ground shadow
5. Minimizing missing shaders with expressions
6. Creating a pearlescent finish with an incidence pass
7. Extending our motion vectors using blurs and shuffles
8. Color correcting our foreground and background to match
9. Adding depth by color correcting based on a world point pass
10. Importing the clean plate script and adding tree movement
11. Keyframing our spline warp with animation principles
12. Using constraints in Maya to export particle emitter geometry
13. Creating various particle forces to sculpt movement
14. Defining the look of the particle with noise and curves
15. Post producing the particles before rendering
16. Compositing our particles over the background plate
17. Changing the particle script to render the other dust clouds
18. Using regions to control the particle forces based on 3D data
19. Compositing our other dust clouds using cloning
20. Using roto to layer our dust into the middle of the truck
21. Adding more dust noise and finishing our particles
22. Adding Lens Distortion to the foreground footage
23. Adding lens flare artifacts with transforms and blurs
24. Creating an anamorphic-like lens flare with Glint
25. Animating camera shake on impacts
26. Using 3D data with Reconcile 3D nodes to animate flares
27. Using our camera to add motion blur to the BG and particles
28. Final color correction with the CC node, crosstalk and color lookup
29. Adding final touches like light wrap, grain and chromatic aberration
http://www.digitaltutors.com/11/training.php?pid=665

Download File Size:1.7 GB


Digital Tutors Transforming Robot Production Pipeline Volume 10 Compositing
€15
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