2009
Digital-Tutors
Justin Marshall
1h 16m
English
In this course we will use a Maya to Mudbox workflow to build and texture a detailed dagger. This course will take you through the workflow of using Mudbox and Maya to create props or set pieces that appear highly detailed, but are a low enough resolution that they can be easily manipulated in real-time environments. Mudbox is a great package for sculpting high resolution detail but there is a process of getting all of that data out of Mudbox in a usable state. Using an ancient dagger, we'll cover the modeling of the base geometry and UV layout in Maya. We will also go over the sculpting and detailing in Mudbox, as well as painting textures using multiple channels. We'll finish up by bringing all of that detail back into Maya in the form of normal maps.
1. Introduction and project overview
2. Building the weapon base
3. Laying out the UVs
4. Detailing the blade
5. Detailing the guard and hilt
6. Using stencils to add detail
7. Painting the blade texture
8. Painting the guard and hilt texture
9. Painting specular maps
10. Exporting geometry and maps from Mudbox
11. Transferring maps in Maya
http://www.digitaltutors.com/11/training.php?pid=102
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