2012
3dmotive
Xavier CoelhoKostolny
01:06:09
English
In this advanced video, we'll be taking an inside look at the thought process behind sculpting a character bust, and cover techniques and tricks to consider when starting an asset such as this from the beginning. We'll cover considerations to take when planning your high poly sculpt, working with refining the smaller details and working in multiple passes, using ZSpheres and Dynamesh, as well as cover the low poly modeling process using Modo.
Chapter 01
Introduction
Chapter 02
Introduction to Zbrush
Chapter 03
Further Sculpting
Chapter 04
Adding Subtools and Refining the Sculpt
Chapter 05
Deformation and Zsketch
Chapter 06
Retopology and Standard Modeling Tools
Chapter 07
Further Modeling and Export for Zbrush
Chapter 08
Importing Subtools and Finishing
http://www.3dmotive.com
Download File Size:399.31 MB