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Digital Tutors Infiltrator Production Pipeline Volume 7 Compositing in NUKE €15 buy download

2011
Digital Tutors
Chris Glick
4:26:02
English
In this series of lessons we will learn how to use NUKE to re-assemble our Maya render passes, integrate them with our background plates and add some special effects. Using NUKE to composite gives us an incredible amount of creative control over the final look of our shot.
We will begin this project by importing and formatting our render passes from Maya. From there we will do some basic compositing. We will then begin troubleshooting our shot and using a variety of tools and techniques to integrate our elements. We will also learn how to fix issues in our background plate using masks, keyers and other nodes. During this shot, we will be animating various elements to tell the story of the director. Finally, we will complete the project by using distortion and blurs to create an ending for our infiltrator shot.
1. Introduction and project overview
2. Splitting the Maya renders into intelligent sets for speed
3. Importing and chaining together the various passes
4. Using Merges and ColorCorrects to re-create the beauty pass
5. Formatting the background and cloning the AO and shadows
6. Using an IBK system to begin cleaning the background
7. Creating a four-point track to begin rotoscoping our background
8. Using a CornerPin to help us rotoscoping the hole
9. Copying a grained black constant to fill the hole
10. Using the hole matte to fix the ambient occlusion issues
11. Using our motion to VectorBlur the foreground elements
12. Using our depth to Zblur our foreground elements
13. Animating the Zblur node to match our camera focus
14. Hue shifting our spider's colors using the ID Pass
15. Using a directional blur to create a laser scanning effect
16. Compositing and animating the effect to create a blow-out
17. Color correcting our foreground to match the background
18. Creating a stylized color correction on the composition
19. Adding a blur, grain and lightwrap to the foreground
20. Correcting the edge sharpness by fixing our alpha channel
21. Creating a different vignette effect and fixing the laser lightwrap
22. Using STMap to move and shifty our pixels powerfully
23. Creating TV Line offset effect using STMap and CheckerBoard
24. Using expressions to animate our TV lines correctly
25. Finishing the TV line effect at the beginning of our sequence
26. Creating a glowing lines effect to start the final distortion
27. Using a Retime node to extend our ending sequence
28. Animating our TV lines effect at the end of the sequence
29. Using noise and color correction to create a film burn effect
30. Animating and finishing our film burn effect
31. Isolating our character and distorting it on our terms
32. Using noise to create static black-and-white flickering
33. Adding chromatic aberration to our scene
34. Cropping our blurs and rendering our scene

http://www.digitaltutors.com/11/training.php?pid=40

Download File Size:2.07 GB


Digital Tutors Infiltrator Production Pipeline Volume 7 Compositing in NUKE
€15
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