2012
Digital Tutors
Chris Glick
1hrs. 33mins.
English
In the days of hand-drawn animation, a group of top Disney animators came together and defined twelve rules of animation that, when applied properly, would create amazing animation and an engaging experience for the audience. In 1981 Frank Thomas and Ollie Johnston released a book titled 'The Illusion of Life: Disney Animation', which detailed all 12 principles. Since then, animators around the world have studied and applied these techniques. Although they were originally created for hand-drawn animation, these 12 principles apply directly to our modern computer generated animation. Whenever you set a keyframe in any application, you should be thinking of the 12 principles of animation.
Lesson 1
Introduction and project overview
Lesson 2
Timing and spacing
Lesson 3
Ease in and ease out
Lesson 4
Anticipation
Lesson 5
Squash and stretch
Lesson 6
Exaggeration
Lesson 7
Follow-through and overlapping action
Lesson 8
Pose to pose and straight ahead action
Lesson 9
Secondary Action
Lesson 10
Arcs, smooth motion and the Graph Editor
Lesson 11
Staging and the rule of thirds
Lesson 12
Solid drawing
Lesson 13
Defining and creating appeal
Lesson 14
Automating follow-through with expressions
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