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Packt Publishing Unity 3 Game Development HOTSHOT by Jate Wittayabundit PDF eBook plus CD €10 buy download
Unity 3 Game Development HOTSHOT + CD
Eight projects specifically designed to exploit Unity's full potential

Year: 2011
Author: Jate Wittayabundit
Genre: CG 3D GRAPHICS
Publisher: Packt Publishing
ISBN: 978-1-849691-12-3
Language: English
Format: PDF

Number of pages: 380
Only Unity fits the bill of being a game engine that allows you to create a full 3D game for free, and with phenomenal community support. This book will equip you with the skills to create professional looking games at no cost.
Unity 3 Game Development Hotshot will teach you how to exploit the full array of Unity 3D's technology in order to create an advanced gaming experience for the user, with eight exciting and challenging projects that provide a step-by-step explanation, diagrams, and screenshots to help you achieve that goal.
Every project is designed to push your Unity skills to the very limits and beyond. You will create a hero/heroine which will be used in an RPG game. You will create a menu for the RPG game allowing you to customize your character with powerups, armor, and weapons. You will shade, model, rig, and animate your hero/heroine, so that they start to look more like a character from Final Fantasy than a simple sprite.
Now for some damage—rocket launchers! Typically the most powerful weapon in any first-person shooter, you will create a rocket launcher that has fire and smoke particles and most importantly causes splash damage for that all-important area effect. You will create AI-controlled enemies for your hero/heroine to eliminate the rocket launcher. We will create an interactive world that is destructible, so if the rocket launchers miss their target they will damage the surrounding environment. Finally, you learn to save and load so you can take a break from the action for life's necessities like going to the bathroom. The final touch will be for you to upload your scores online so everyone can see the carnage.

Preface 1
Project One: Develop a Sprite and Platform Game 9
Mission briefing 9
Creating a camera and a level 11
Creating a 2D character 20
Creating CharacterControl class and SpriteManager class 25
Jumping and physics 33
Creating a key and door 40
Adding a sound and replay button 44
Game over-Wrapping it up 49
Are you ready to go gung ho? A Hotshot challenge 50
Project Two: Create a Menu for an RPG Game—Add Powerups, Weapons and Armor 51
Mission briefing 51
Custom skin with GUI Skin 54
Creating a menu object 70
Creating a status tab 76
Creating an inventory tab 82
Creating an equipment tab 88
Game over-Wrapping it up 98
Are you ready to go gung ho? A Hotshot challenge 99
Project Three: Model and Shade your Hero/Heroine 101
Mission briefing 102
Exporting from 3D Studio Max 106
Shader programming—Diffuse and bump (normal) map 112
Shader programming—Ambient and specular light 124
Shader programming—Rim light and toon ramp 130
Game over-Wrapping it up 136
Are you ready to go gung ho? A Hotshot challenge 137
Project Four: Add Character Control and Animation to your Hero/Heroine 139
Mission briefing 139
Setting up character animation and level 141
Creating the character controller and built-in script 151
Creating a custom character control script 155
Creating CrossFade animation 162
Creating a third-person camera to follow our character 166
Game over-Wrapping it up 171
Are you ready to go gung ho? A Hotshot challenge 172
Project Five: Build a Rocket Launcher! 173
Mission briefing 173
Setting up the character with the first-person controller prefab 175
Creating the New3PSController and MouseLook_JS scripts 182
Creating the rocket launcher and scope target 191
Creating the rockets and particles 196
Creating the rocket bullet UI 205
Game over-Wrapping it up 208
Are you ready to go gung ho? A Hotshot challenge 210
Project Six: Create Smart AI 211
Mission briefing 212
Creating the waypoint and gizmos 215
Creating an enemy AI 226
Creating the enemy movement with AIController script 229
Creating a hit-point UI 243
Game over-Wrapping it up 247
Are you ready to go gung ho? A Hotshot challenge 249
Project Seven: Forge a Destructible and Interactive Virtual World 251
Mission briefing 252
Optimizing the AIController script 254
Creating a ragdoll 261
Creating a destructible wall 270
Creating a rockslide and trigger area 275
Game over-Wrapping it up 281
Are you ready to go gung ho? A Hotshot challenge 284
Project Eight: Let the World See the Carnage! Save, Load, and
Post High Scores 285
Mission briefing 285
Creating a high score menu 288
Saving and loading the local high score 295
Getting XML data from the server 306
Posting and loading high scores to the server 312
Game over-Wrapping it up 321
Are you ready to go gung ho? A Hotshot challenge 322
Appendix A: Important Functions 323
Awake 323
Start 324
Update 324
FixedUpdate 324
LateUpdate 325
OnGUI 325
OnDrawGizmos 326
Appendix B: Coroutines and Yield 329
YieldInstruction 329
WaitForSeconds 330
WaitForFixedUpdate 331
Coroutine 332
StartCoroutine 333
StopCoroutine 335
StopAllCoroutines 336
Appendix C: Major Differences between C# and Unity JavaScript 339
Unity Script Directives 339
Type names 340
Variable declaration 340
Variable with Dynamic Type 341
Resolution 341
Multi-dimensional array declaration 341
Character literals not supported 341
Class declarations 342
Limited interface support 343
Generics 343
The foreach keyword 344
The new keyword 345
YieldInstruction and coroutine 345
Casting 346
Properties with getters/setters 347
Changing Struct properties by value VS by reference 348
Function/method definitions 348
Reference 349
Appendix D: Shaders and Cg/HLSL Programming 351
ShaderLab properties 352
Surface shaders 353
Cg/HLSL programming 358
Reference 360
Index 361

Create a polished menu for a role playing game with an intuitive user interface that will allow you to add powerups, weapons, and armor.
Build a platform game and sprite. Add physics such as jumping and gravity. Throw in some 3d objects.
Create a hero or heroine using models, shading, rigging, and animation. Bring it to life so it can walk, run, and jump.
Create a rocket launcher, with fire and smoke particles.
Build enemies with smart artificial intelligence for a first person shooter.
Create an interactive world with destructible environments.
Load and save your game. Post high scores online so the world can see who plays like a noob and who plays like a veteran.

http://www.packtpub.com/unity-3-game-development-hotshot/book

Download File Size:80.48 MB


Packt Publishing Unity 3 Game Development HOTSHOT by Jate Wittayabundit PDF eBook plus CD
€10
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