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Digital Tutors Character Modeling Concepts in Maya €20 buy download

2013
Digital Tutors
Justin Marshall
05:00:00
English
When building computer generated models for games, film, or broadcast, characters provide a unique set of challenges. Character models must not only look like a particular character, but they must also be built in such a way that they are able to be readily animated. This means the topology, or edge flow, can be much more important on a character model than a prop or section of environment.
In this Maya modeling tutorial, we will talk about some of the specific challenges facing artists as they build characters, using a simple character as a guide. You'll learn concepts like facial topology, working from reference, and keeping a clean scene. We'll also cover common modeling techniques from polygon box modeling, to edge modeling, to working with NURBS. In the end you'll have the knowledge and experience you need to begin creating your own custom CG characters.
Lesson 1
Introduction and project overview
01:06
Lesson 2
Modeling with reference images
12:50
Lesson 3
Building the arms
08:31
Lesson 4
Beginning the fingers and hand
12:49
Lesson 5
Finishing the hand
11:01
Lesson 6
Connecting the hand to the arm
08:12
Lesson 7
Box-modeling the torso
09:29
Lesson 8
Extruding the shirt collar
08:35
Lesson 9
Finishing the shirt
12:29
Lesson 10
Beginning the pants
09:04
Lesson 11
Finishing the pants
12:10
Lesson 12
Creating the shoe base
07:20
Lesson 13
Finishing the shoes
10:10
Lesson 14
Adding shoelaces
10:42
Lesson 15
A look at facial topology
06:07
Lesson 16
Edge modeling the face
10:46
Lesson 17
Building the eyes
10:12
Lesson 18
Modeling the facial framework
13:13
Lesson 19
Finishing the facial framework
13:39
Lesson 20
Adding detail to the face
15:44
Lesson 21
Building simple ears
14:11
Lesson 22
Creating the character's neck
08:40
Lesson 23
Creating the interior of the mouth
06:31
Lesson 24
Modeling the teeth, gums, and tongue
13:20
Lesson 25
Extracting a hair base from the head
09:04
Lesson 26
Finishing the hair geometry
08:26
Lesson 27
Modeling the undershirt and buttons
06:43
Lesson 28
Modeling the tie
09:45
Lesson 29
Organizing the model hierarchy
14:14
http://www.digitaltutors.com/11/training.php?pid=1009

Download File Size:5.84 GB


Digital Tutors Character Modeling Concepts in Maya
€20
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