2013
Digital Tutors
Brad Groatman
06:38:41
English
In this Maya tutorial we will use animation and dynamics techniques to create a combat scene.
Throughout the lessons we will take a straight-ahead approach to animating a fight scene between three characters, using some basic techniques for establishing timing and camera angles before getting to work. Along the way, we will utilize the spontaneity the straight-ahead method allows in order to experiment with different narrative and choreographical choices for our scene.
Because combat scenes often involve the participants being damaged, we will explore different methods for simulating damage on our character rigs, using deformers like blend shapes as well as dynamic elements like particles and lightning effects.
By the end of this training, you'll be able to approach any scene requiring character interaction with the confidence to give yourself the freedom to explore different creative options while remaining true to the needs of the story.
Chapters
01. Introduction and project overview
02. Establishing the scene
03. Blocking out the Hero's entrance
04. Completing the Hero's battle pose
05. Starting the attack jump
06. Continuing on the attack jump
07. Creating the attack pose
08. Blocking out the Hero's front flip
09. Refining the front flip
10. Finishing the front flip
11. Creating the robot arm rig
12. Beginning the Hero's second attack
13. Continuing the Hero's second attack
14. Adding the Hero's spin poses
15. Finishing up the spin attack
16. Adding follow-through to the Hero's attack
17. Beginning work on the final Hero pose
18. Finishing up the Hero's animation
19. Creating blend shapes to simulate battle damage
20. Beginning animation on the first robot guard
21. Creating the damaged robot guard components
22. Starting to pose the second robot guard
23. Modifying the second robot guard's blend shapes
24. Finishing the animation on the second robot guard
25. Refining in-between keys of the Hero's animation
26. Animating the robots' laser blasts
27. Creating the muzzle flashes for the robots' guns
28. Using dynamics to create sparks
29. Using the Particle Collision Event Editor
30. Utilizing the Particle Instancer to create debris
31. Using sprites to create smoke
32. Using fields to simulate interaction on particles
33. Implementing the lightning effect
34. Reviewing the project
http://www.digitaltutors.com/11/training.php?pid=775
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