2013
Digital Tutors
Stanislav Poritskiy
02:00:35
English
In this tutorial we will cover multiple stages of preparing the geometry for rendering. We will set up UVs, materials, textures, as well as a series of light sources. We will look at some camera settings that can be adjusted to make our image more suitable for the architectural visualization style. We will setup two scenes, for night and day time environments. At the end, you will have a solid foundation for architectural visualizations.
Chapters
01. Introduction and project overview
02. Exploring the scene and setting up
03. Setting up material identifiers
04. Adjusting geometry in Maxwell
05. Continuing with material design
06. Setting up our Multilight
07. Camera compositions and settings
08. Night scene and conclusion
http://www.digitaltutors.com/tutorial/1126-Quickly-Rendering-Architectural-Visualization-in-Maya-and-Maxwell-Render
Download File Size:1.16 GB