2013
CGBlog
Ciro Sannino
00:46:00
English
Potryassayuschy lesson from the famous guru of 3D graphics on the coverage, capacity materilov, visualization and post-processing premises in 3D MAX and V-Ray!
Framing & Light Balance (Step1-2)
How to frame in studio;
How to save time during the lighting set up;
Give a form using the light;
Butterfly bank light usage;
Black flags usage;
How to balance in a dark ambient.
Complex V-Ray Materials (Step3)
Uniform surface properties;
Mapping reflections and glossy;
Procedure to control complex mapping;
How to save in a library;
Subdivs in 5SRW;
How to light dark materials;
Light balance and Light reflections;
Quick proxy objects.
Final & Post (Step4-5)
what is the bloom effect?
How to simulate glare?
V-Ray light spheres and VRayLensEffect;
Control diffraction and star;
Optimize GI for high-key and low-key images;
Render Elements;
General contrast and definition;
Control overexposures.
http://www.cg-blog.com/?s=Dark+Living&x=3&y=3
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