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Digital Tutors Sci-Fi Vehicle Modeling and Texturing in Maya and ZBrush €20 buy download
2012
Digital Tutors
Maxim Fleury
7hrs. 16mins.
English
In this tutorial we will build a sci-fi styled robotic vehicle while we learn about concepts, building a clean model, laying out the UVs for texturing, and making textures. Throughout these lessons we will delve into finding form in ZBrush and building a model with clean topology. We will first find some reference and then block out some forms in Maya. After that we will take the mesh into ZBrush and really rough out the shapes. This mesh will be exported to Maya and then the real modeling starts. We will then add a simple skeleton to the model and pose it after which we will add the final details. Last, we will take parts into ZBrush and add textures which will be refined in Photoshop.
Lesson 1
Introduction and project overview
Lesson 2
Going over the reference and project idea
Lesson 3
Setting up hotkeys and tools
Lesson 4
Starting the project
Lesson 5
Blocking out the concept
Lesson 6
Creating a simple setup of the whole vehicle
Lesson 7
Finishing up the main shape
Lesson 8
Creating the arms using reference
Lesson 9
Adding the arms to the body
Lesson 10
Adding claws to the arms and posing the vehicle
Lesson 11
Finishing the blocking stage
Lesson 12
Exporting the body to ZBrush
Lesson 13
Explaining the tools we will use in ZBrush
Lesson 14
Refining the body in ZBrush
Lesson 15
Getting comfortable in ZBrush
Lesson 16
Using masks in ZBrush
Lesson 17
Adding details to the body in ZBrush
Lesson 18
Using the pinch brush in ZBrush
Lesson 19
Exporting the legs to ZBrush
Lesson 20
Refining the legs in ZBrush
Lesson 21
Finishing the legs and using Decimation Master
Lesson 22
Exporting the arms to ZBrush
Lesson 23
Importing back into Maya
Lesson 24
Retopology techniques in Maya
Lesson 25
Working on the cockpit
Lesson 26
Building on the panels
Lesson 27
Starting the leg sockets
Lesson 28
Showing some techniques on the body
Lesson 29
Finishing the first stage of retopology
Lesson 30
Starting on the legs
Lesson 31
Working out the leg pivot
Lesson 32
Finishing the mechanics of the leg pivot
Lesson 33
Starting on the pistons
Lesson 34
Finishing the base geometry of the pistons
Lesson 35
Getting the piston ready for UVLayout
Lesson 36
Doing UVs in UVLayout
Lesson 37
Transferring the UVs to the proper geometry
Lesson 38
Cleaning up the UVs
Lesson 39
Creating some detail for the legs
Lesson 40
Starting the rest of the leg
Lesson 41
Building a simple leg rig
Lesson 42
Adding curves for tubes
Lesson 43
Adding UVs to the leg
Lesson 44
Finishing the leg UVs in Maya
Lesson 45
Reviewing the arm
Lesson 46
Placing the legs and arms
Lesson 47
Starting the detailing of the body
Lesson 48
Figuring out some issues with the body
Lesson 49
A few things about UVs and posing
Lesson 50
Texturing the body in ZBrush
Lesson 51
Taking the projected textures into Photoshop
Lesson 52
Setup and rendering
http://www.digitaltutors.com/11/training.php?pid=801

Download File Size:5.77 GB


Digital Tutors Sci-Fi Vehicle Modeling and Texturing in Maya and ZBrush
€20
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