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Digital Tutors Introduction to Rigging in Maya €20 buy download
2012
Digital Tutors
Delano Athias
04:34:00
English
In this set of tutorials we will take an introductory look into rigging tools and techniques in Maya! We'll start by learn the basics, which include everything from how to establish solid naming conventions to how to work with Maya's joint and IK handle tools. We'll then cover more complicated topics like setting up an enhanced IK rig, using the Node Editor to create a counter twist rig that preserves volume, as well skin weighting techniques, and more.
We'll also learn how Maya's interface can be customized to work faster. By the end of the tutorial, you will be comfortable enough to utilize Maya's rigging features to rig your own assets!
Lesson 1
Introduction and project overview
00:48
Lesson 2
Choosing solid naming conventions
08:10
Lesson 3
The most basic form of rigging
09:02
Lesson 4
How to modify a pivot in Maya
04:36
Lesson 5
The Joint tool
10:59
Lesson 6
A look at more of Maya's joint properties
13:49
Lesson 7
Limiting joint rotations
03:43
Lesson 8
Creating a broken-hierarchy leg rig with the help of Maya's Disconnect Joint tool
12:29
Lesson 9
Removing joints non-destructively
01:59
Lesson 10
The Rotate Plane Solver vs the Single Chain Solver
07:03
Lesson 11
The Spline IK Solver
06:42
Lesson 12
Adding controls to our Spline IK rig
10:22
Lesson 13
Blending between IK and FK in Maya
04:12
Lesson 14
The benefits of working with groups in Maya
15:14
Lesson 15
The Point Constraint
04:24
Lesson 16
Utilizing the Orient Constraint
05:06
Lesson 17
Working with the Parent Constraint
05:47
Lesson 18
The Aim Constraint
05:10
Lesson 19
How to create an animator-friendly control object
11:03
Lesson 20
Creating custom attributes and utilizing the Connection Editor
09:45
Lesson 21
Utilizing Maya's Node Editor
10:34
Lesson 22
Understanding Rotation Order
08:09
Lesson 23
Establishing Driven Key relationships
07:27
Lesson 24
The Lattice Deformer
06:20
Lesson 25
Smooth binding geometry
06:14
Lesson 26
Repositioning skinned joints without affecting deformations
02:09
Lesson 27
Editing Smooth Skin deformations in Maya
11:01
Lesson 28
Smoothing weights effectively with Maya's Weight Hammer tool
04:03
Lesson 29
Double Transformations
02:59
Lesson 30
Working with Influence Objects
10:02
Lesson 31
Mirroring weights in Maya
03:32
Lesson 32
Exploring Maya's Rigid Binding tool
06:16
Lesson 33
Reassigning influence with Maya's Edit Membership and Paint Set Membership Tools
07:16
Lesson 34
Modifying influences without destroying the deformations of a Rigid Bound surface
03:42
Lesson 35
Smoothing rigid deformations with Flexors
08:56
Lesson 36
Swapping geometry after it has been bound
02:31
Lesson 37
Morphing geometry with Maya's Blend Shape deformer
04:27
Lesson 38
Modifying an object's input order
02:33
Lesson 39
Editing Blend Shapes
04:39
Lesson 40
Customizing Maya's interface to work more efficiently
11:19
http://www.digitaltutors.com/11/training.php?pid=824

Download File Size:2.76 GB


Digital Tutors Introduction to Rigging in Maya
€20
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