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Lynda.com Creating Simulations in Maya Dynamics €15 buy download
2012
Lynda.com
Aaron Ross
02:12:00
English
The dynamic simulation tools in Maya allow animators and visual effects artists to create convincing animations that would be too difficult or time consuming to keyframe by hand. This course covers the basics of the classic dynamics engine, showing how to build a simulation with passive and active rigid bodies, add attributes like bounce and friction, integrate the simulation with keyframes, and apply dynamic constraints. Author Aaron F. Ross shows how to apply these techniques to a realistic scenario, while explaining tools and concepts like the Rigid Body Solver, gravity fields, and dynamic constraints.
Topics include:
Choosing a scale convention
Laying out the scene
Modeling proxy objects
Creating passive and active rigid bodies
Imparting an initial velocity
Improving performance
Applying damping
Adjusting mass
Adding a Radial field
Keying the Active attribute
Baking the simulation to keyframes
Creating Hinge and Spring constraints
Introduction 3m 50s
Welcome 52s
Prerequisites 1m 20s
Using the exercise files 1m 38s
1. Building a Simulation 49m 16s
Understanding the rigid body solver 2m 3s
Setting animation preferences 3m 48s
Choosing a scale convention 4m 23s
Laying out the scene 1m 46s
Modeling proxy objects 7m 15s
Constraining renderable objects to proxies 4m 47s
Organizing display layers 1m 56s
Creating passive rigid bodies 4m 0s
Creating active rigid bodies 1m 13s
Adding a Gravity field 6m 52s
Moving the center of mass 4m 19s
Setting an initial state 3m 42s
Imparting initial velocity 3m 12s
2. Directing a Simulation 31m 43s
Improving performance with stand-ins 4m 26s
Disabling rigid body nodes with Ignore 4m 33s
Adding bounce 1m 54s
Adding friction 2m 36s
Adjusting mass 3m 23s
Applying damping 2m 0s
Tuning rigid body solver attributes 4m 17s
Adding a Radial field 1m 48s
Limiting a field with Max Distance 2m 37s
Softening a field with attenuation 1m 23s
Adjusting field attributes with manipulators 2m 46s
3. Working with Keyframes 31m 21s
Disabling solver evaluation 2m 7s
Keyframing field magnitude 5m 2s
Pushing an active body with Impulse 4m 15s
Keying the active attribute 6m 8s
Baking the simulation to keyframes 4m 30s
Deleting all rigid body nodes 2m 1s
Editing keyframes in the Graph Editor 2m 17s
Simplifying animation curves 5m 1s
4. Applying Dynamic Constraints 15m 38s
Understanding dynamic constraints 5m 15s
Creating dynamic objects 1m 0s
Creating a Hinge constraint 2m 24s
Creating a Spring constraint 3m 12s
Fine-tuning attributes 3m 47s
Conclusion 29s
Goodbye 29s
http://www.lynda.com/Maya-tutorials/Creating-Simulations-Maya-Dynamics/110283-2.html

Download File Size:551.31 MB


Lynda.com Creating Simulations in Maya Dynamics
€15
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