2011
Digital-Tutors
Jacques Pena
1h8m
English
In this demonstration we will be looking at creating and developing a sci-fi character.
We will be looking at the process in 3ds Max, working with shapes and modifiers. We will also be looking at materials, rigging
process, and using Pflow for effects. Later, near the end of our demonstration, we will go over rendering passes, painting and
compositing effects in Photoshop.
1. Introduction
2. Brief overview of the tools we will be using
3. Concepting and developing our character
4. The modeling process, using the tools and modifiers
5. A brief overview of Materials
6. A brief overview of the rigging process using biped
8. Camera creation and composition
9. Lighting and rendering our character to set the mood
10. Compositing and painting in Photoshop
11. Conclusion
http://www.digitaltutors.com/tutorial/67-Artistic-Character-Modeling-in-3ds-Max
Download File Size:1.08 GB