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Digital Tutors Understanding the Basics of XPresso in CINEMA 4D €15 buy download
2013
Digital Tutors
Simon Fiedler
04:00:00
English
In this CINEMA 4D tutorial we will learn how to use CINEMA 4D's node-based Expression System, XPresso. We will talk about the principles of XPresso, learn how we can create nodes and navigate in our node tree. After this short introduction we will cover what vectors and matrices are and what we can do with them. We will work our way through a few practical examples where we'll show you different nodes and techniques. Our final project will be a dynamic jellyfish rig which is fully driven by our node setup.
Lesson 1
Introduction and project overview
00:39
Lesson 2
Introduction to the XPresso Editor
09:22
Lesson 3
Data types
09:17
Lesson 4
Adding vectors
06:43
Lesson 5
Subtracting vectors
08:13
Lesson 6
Exploring a matrix
07:26
Lesson 7
Combining different units: The Range Mapper
10:14
Lesson 8
Automate a bouncing ball
09:59
Lesson 9
Extending the setup with a deformer
11:33
Lesson 10
Integrating slave objects
07:19
Lesson 11
Extending the setup with an iterator
08:50
Lesson 12
Extending the setup with custom offsets
09:59
Lesson 13
Calculating the circumference of a tire
10:13
Lesson 14
Making the tire roll
06:45
Lesson 15
Extending the setup
10:18
Lesson 16
Banking controls
10:43
Lesson 17
Steering controls
11:41
Lesson 18
Planning the setup
06:39
Lesson 19
Jellyfish body movement
09:34
Lesson 20
Morphing two targets
10:38
Lesson 21
Delayed deformers
09:32
Lesson 22
Dynamic materials
07:07
Lesson 23
Giving the tentacles nice motion
11:44
Lesson 24
Creating a controller for the tentacles
10:40
Lesson 25
Attaching the tentacle rig to the body
09:27
Lesson 26
Attaching the dynamic strings
10:21
Lesson 27
Creating a custom user interface
08:04
http://www.digitaltutors.com/11/training.php?pid=1129

Download File Size:1 GB


Digital Tutors Understanding the Basics of XPresso in CINEMA 4D
€15
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