2012
Digital Tutors
Ed Whetstone
2h50m
English
In this Maya tutorial we will walk through creating a variety of challenging material types. These videos will walk through the essential tools for creating photorealistic materials. We'll start with establishing our shading toolkit through the various models of simulating real-world light interactions. Then we'll jump into a series of challenging material types, and develop the basic shading networks required to make them happen.
01 - Introduction and project overview
02 - Shading and material fundamentals
03 - Working with glass
04 - Shading for liquid interfaces
05 - Glass materials and translucency
06 - Creating shiny metal
07 - Iridescent effects with facing ratios
08 - Iridescent effects with ambient occlusion
09 - Iridescent effects with color crawl
10 - Subsurface scattering for white marble
11 - Creating a car paint material
12 - Looking at the lighting setup
http://www.digitaltutors.com/11/training.php?pid=650
Download File Size:760.3 MB