2013
Digital Tutors
Chris Rena
03:03:41
English
In this ZBrush tutorial we are going to learn how to make a character previsualization illustration to help the make-up FX and director teams for a movie or commercial. We're going to start from a base mesh bust inside of ZBrush, detailing the face of the character and making some clothes by using DynaMesh and simple techniques to go faster while respecting things requested. We are going to texture the character using Polypainting techniques and some alphas, and create lighting and multi passes render inside of ZBrush. The final illustration will be composited into Photoshop, mixing all the different passes, and making final details on the character and adding filters. By the end of this training you will be able to use your own techniques to create concept designs and professional illustrations for production.
Chapters
01. Introduction and project overview
02. Overview of the tools and techniques that will be used
03. Sculpting the sweater
04. Finalizing the sweater
05. Detailing the face of the character
06. Finalizing the details of the face
07. Texturing the character and the burns
08. Making the hat of the character
09. Finishing the hat
10. Making the eyes and the teeth
11. Giving expression the face
12. Posing and rendering the character
13. Compositing our rendered image
14. Final composition
http://www.digitaltutors.com/tutorial/1160-Making-3D-Character-Previsualizations-in-ZBrush
Download File Size:2.07 GB