2009
Digital Tutors
Justin Marshall
01:03:19
English
In this course we're going to explore a method of modifying the topology of your low resolution meshes to better complement normal mapped detail. Sculpting high resolution detail into our models has become common practice. To get the high resolution detail out of our particular sculpting package and onto more reasonably detailed meshes requires the use of normal or displacement maps. But the topology that we use to sculpt these meshes isn't always the best when creating our final asset. Redefining the topology on our low resolution mesh is a great way to make sure the mapped geometry matches the shape of the high resolution version as closely as possible.
Chapters
01. Introduction and project overview
02. Preparing the base geometry
03. Drawing out the mouth area
04. Adding the face and brow
05. Building the ears
06. Finishing the head
07. Setting up UVs
08. Creating the normal map
http://www.digitaltutors.com/tutorial/228-Retopologizing-Meshes-in-3ds-Max
Download File Size:440.01 MB