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CGCookie Introduction to Character Modeling in Blender €20 buy download
2013
CG Cookie
Jonathan Williamson
13:48:27
English
Character modeling is a coveted specialty that takes a lot of patience, a lot of practice, and no small amount of work. But character modeling is also a lot of fun and very satisfying once you become comfortable with the techniques and workflows needed to bring your designs to life. I would be lying if I said there was a single workflow for every character. Every model you do will be done in a slightly different way. In fact, nearly every character artist will approach models with their own outlook and workflow. The goal is to development a workflow that allows you, the artist, to create the required design in an effective and efficient manner.
What you’ll learn:
Through this course I will be taking you through a variety of techniques and workflows in order to create our pilot character.
- Create base meshes with the skin modifier
- Sculpt organic forms with dynamic topology
- Sculpt clothing with the multiresolution modifier
- Use the many sculpting brushes to control the surfaces
- Model crisp details with poly modeling techniques
- Create high-quality mesh topology with retopology methods
- Quickly rig and pose the character with Rigify
Chapters
00. Intro
01. Preparing the modeling sheets
02. Building a basemesh with the skin modifier
03. Separating the unique pieces
04. Adapting the pieces to fit the designs
05. Modeling the hat
06. Choosing between MultiRes and DynTopo sculpting
07. Sculpting the head and face with dyntopo (Part 1)
08. Sculpting the head and face with dyntopo (Part 2)
09. Sculpting the hands with dyntopo
10. Preparing the shirt for sculpting
11. Sculpting the shirt with multires
12. Preparing the pants for sculpting
13. Sculpting the pants with multires
14. Preparing the boots for sculpting
15. Sculpting the boots with multires
16. Preparing the jacket for sculpting
17. Sculpting the jacket with multires
18. Sculpting the hat with multires
19. Simulating the scarf with cloth dynamics
20. Modeling the poly hair
21. Retopologizing the face
22. Retopologizing the head
23. Retopologizing the ear
24. Polishing the face
25. Retopologizing the hand
26. Modeling the gloves
27. Modeling the goggles
28. Rigging
29. Weight Painting
30. Posing the character

http://cgcookie.com/blender/cgc-courses/introduction-to-character-modeling-in-blender/

Download File Size:5.46 GB


CGCookie Introduction to Character Modeling in Blender
€20
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