2012
Digital Tutors
Joshua Kinney
7 hrs. 21 min
English
In this 3ds Max 2012 tutorial, we'll build upon 3ds Max's modeling tools and learn how to apply them to a high poly modeling workflow. We'll start off by creating a base mesh for our geometry and using NURMS to smooth out our result and then jump right into creating the details we want in our high poly version model. After that, we'll discover how polygonal modeling can be extremely helpful to give us the exact detail and topology we need for any modeling project we encounter.
1. Introduction and project overview
2. Setting up reference images
3. Creating the helmet
4. Creating the collar of the helmet
5. Creating the helmet clamps
6. Creating the speaker
7. Creating the base mesh of the body
8. Creating the arms of the torso
9. Finishing up the torso base mesh
10. Creating the legs base mesh
11. Creating the feet
12. Building the gloves
13. Finishing the gloves
14. Creating the chest straps
15. Creating detail in the chest straps
16. Creating the belt
17. Creating the oxygen tank
18. Creating the oxygen tank hose
19. Creating the jetpack
20. Creating the profile of the head
21. Creating the eye socket
22. Blocking in the nose
23. Blocking in the mouth
24. Building the chin
25. Creating the skull
26. Finishing the skull
27. Blocking in the neck and cheek
28. Finishing the cheek
29. Finishing the eye
30. Creating the mouth interior
31. Creating the ear
32. Creating the teeth
33. Finishing the character
http://www.digitaltutors.com/11/training.php?pid=648
Download File Size:2.76 GB