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Digital Tutors Introduction to Particles in Toon Boom Harmony €15 buy download
2013
Digital Tutors
Kurt Jones
02:26:32
English
By gaining a good understanding of how particles can be generated, rendered, and affected in Harmony, you'll be able to dive in with creating your own particles. We'll begin by learning how to construct the foundation of a basic particle system by bringing in some important key particle modules from our module library into the network view. From here we'll learn about some basic functions of the sprite-emitter to see how we can generate particles using some simple examples for our sprites. Following this we'll cover some common action modules that you might find yourself using when constructing various particle systems. Along the way we'll also learn how to define our particle's region of influence and control the size and color of our particles over their age. After this we'll spend some time designing sprites for our own fire particle system and explore how we can effectively construct this system. Finally, we'll finish by attaching our flames to a torch by setting up a proper hierarchy arrangement in our network view.
Chapters
01. Introduction and project overview
02. Constructing a basic particle system
03. Generating particles in the sprite-emitter
04. Exploring addition action modules
05. Defining our particle region
06. Controlling particle size over age
07. Controlling particle colors over age
08. Designing our fire sprites in the drawing view
09. Constructing our particle system for our flames
10. Adding velocity and kill modules to our fire particles system
11. Adjusting the region of influence for our fire particles system
12. Controlling the size and color of our fire particles over age
13. Attaching our flames to our torch
14. Emitter blend modes
15. Setting pre-roll frames and exporting

http://www.digitaltutors.com/tutorial/1181-Introduction-to-Particles-in-Toon-Boom-Harmony

Download File Size:1.28 GB


Digital Tutors Introduction to Particles in Toon Boom Harmony
€15
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