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Digital Tutors Sculpting Integration Concepts for 3ds Max and Mudbox €20 buy download
2013
Digital Tutors
Joshua Kinney
01:34:01
English
In this series of tutorials, we will discuss the concepts, techniques, and tools involved in using a sculpting workflow to build highly-detailed models. When building 3d models for games, film, or other applications, a high level of detail is often required. In order to achieve this detailed look, it's not always feasible to use more traditional 3d modeling methods- moving points or adding edge-loops. In addition, meshes that are actually that detailed would be unusable because of their high polygon count. To get a detailed looking model while maintaining a workable poly count, a 3d sculpting application like ZBrush or Mudbox can be used. In this course we will talk about the process of taking a low-resolution base mesh into a sculpting application for further detailing. For our example we will be using Mudbox. We'll talk about how the mesh should be prepared. We'll also cover the transfer of the geometry back and forth between applications. We'll also talk about sculpting methods, as well as UV layout and map creation. Finally we'll cover both manual and more automatic ways of setting up your sculpted assets back in 3ds Max. In the end, you'll have a great foundation in the purpose behind and methods involved in the subdivision sculpting process so you can begin to integrate it into your modeling workflow.
Chapters
01. Introduction and project overview
02. Sculpting pipeline overview
03. Preparing the geometry for sculpting
04. Transferring the geometry into Mudbox
05. Sculpting large detail
06. Sculpting fine detail
07. Creating the UV layout
08. Extracting maps from Mudbox
09. Applying the maps
http://www.digitaltutors.com/tutorial/1049-Sculpting-Integration-Concepts-for-3ds-Max-and-Mudbox

Download File Size:2.83 GB


Digital Tutors Sculpting Integration Concepts for 3ds Max and Mudbox
€20
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