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CGWorkshops Hard Surface Character Modeling €20 buy download
2013
CGWorkshops
Josh Herman
21:08:41
English
Robots, mechs and sci-fi suits of armour. These each provide their own unique challenges and are quite different, but they all share something in common. They are characters. Characters are not cars, props, or buildings and require a different type of attention and focus. However, they do share a lot of things in common with cars, weapons, and props and can become a balancing act to create an appealing character.
Josh will share his process and knowledge he’s learned from creating characters and robots from movies like Iron Man 3, The Avengers, Real Steel and Total Recall. He will show how to create a robotic character while focusing on things like proportion, shape, rhythm, silhouette and muscularity.
In the course we will make a waist up bust of a bipedal robot. This will include the head, upper torso and abdomen as well as the arms and hands. Students are given concepts to choose from that range from relatively simple for a beginner, to more complex for advanced students. Other concepts or projects can be used for the course with instructor approval.
Week 01:
01. Introduction
02. Concepts
03. Evaluating a Concept
04. Rhythm
05. Maya Setup and Tools

Week 02:
01. Workflow
02. Starting Blocking (1 of 5)
03. More Blocking (2 of 5)
04. Even More Blocking (3 of 5)
05. Yes.... More Blocking (4 of 5)
06. Finally! We're done Blocking (5 of 5)
07. Blocking The Legs (No Audio)
08. Adjusting Proportions in Zbrush (1 of 3)
09. Adjusting Proportions in Zbrush (2 of 3)
10. Adjusting Proportions in Zbrush (3 of 3)

Week 03:
01. Starting Modeling (1 of 5)
02. Starting Modeling (2 of 5)
03. Starting Modeling (3 of 5)
04. Starting Modeling (4 of 5)
05. Starting Modeling (5 of 5)
06. Modelling the Legs (No Audio)

Week 04:
01. Week 4 Recap
02. Refining the Model (1 of 3)
03. Refining the Model (2 of 3)
04. Refining the Model (3 of 3)

Week 05:
01. More Refining (Part 1)
02. More Refining (Part 2)
03. More Refining (Part 3)
04. More Refining (Part 4)
05. More Refining (Part 5)
06. More Refining (Part 6)
07. More Refining (Part 7)

Week 06:
01. Week 6 Recap
02. Details (Part 1)
03. Details (Part 2)
04. Details (Part 3)
05. Details (Part 4)
06. Details (Part 5)
07. Details (Part 6)

Week 07:
01. Week 7 Recap
02. Details (Part 1)
03. Details (Part 2)
04. Details (Part 3)
05. Details (Part 4)
06. Details (Part 5)

Week 08:
01. Week 8 Intro!
02. Posing Using Groups
03. Posing Using Joints
04. Posing Using Zbrush
05. Rendering
06. Rendering in Zbrush
07. Rendering in Bunkspeed Hypershot
08. Thanks!

http://workshops.cgsociety.org/courseinfo.php?id=367

Download File Size:13.99 GB


CGWorkshops Hard Surface Character Modeling
€20
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