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Digital Tutors Creating Realistic and Effective Product Renders in Maya €20 buy download
2013
Digital-Tutors
Mauro Sanna
18h 12m
English
In this tutorial we will learn about detailed product modeling techniques, as well as effective lighting, shading, and rendering. We are going to learn how to create an effective product presentation within tight deadline and few photo references to help us.
We will build a product from scratch and make it look photorealistic and stylized. We will model without image planes, while creating textures and efficient shader networks. We will also use lights and indirect illumination correctly to render an interesting composition.
1. Introduction and project overview01:09
2. Overview of the plugins07:36
3. Brief explanation of the two plugins08:30
4. A quick look at shortcuts09:39
5. Overview of the project reference photos09:40
6. Beginning the first part of the main body09:01
7. Continuing to build the gas bottle main body10:17
8. Combining some parts of the gas bottle main body09:38
9. Using the bevel and extrude tools09:40
10. Using the extrude edge tool10:11
11. Continuing the build of the gas bottle10:22
12. Fixing problems and keeping the cylindrical shape10:03
13. Using the duplicate special function09:53
14. Using a reference object to better shape the base09:35
15. Tweaking the gas bottle base09:56
16. Adding some thickness to the base10:03
17. Adding details to the gas bottle main body09:50
18. Building the disc shaped object on the gas bottle09:42
19. Adding more geometry to minimize stretching10:03
20. Adding thickness to the disc shaped object10:07
21. First attempt to finishing the disc shaped object10:16
22. Refining the gas bottle neck10:09
23. Adding the first bolt10:04
24. Using the fillet tool10:10
25. Blocking the base shape of the regulator base10:15
26. Continuing the build of the gas regulator base10:13
27. Adding geometry to the base of the regulator10:11
28. Adding details to the base of the regulator10:16
29. Finishing the first part of the base10:16
30. Blocking out the shapes of the spherical part10:16
31. Tweaking the cylindrical object10:11
32. Refining and finishing the cylindrical object09:54
33. Continuing the rectangular object of the regulator10:11
34. Finishing the rectangular object09:52
35. Shaping out the ring object10:12
36. Finishing the ring object09:58
37. Adding two spherical bolts10:01
38. Finishing and grouping the knob10:01
39. Beginning the second group09:44
40. Continuing the pipes and bolts10:11
41. Beginning the bell that covers the pipes10:12
42. Finishing the bell shaped object10:13
43. Modeling the flame cooker10:06
44. Modeling the metal holder09:53
45. Beginning the second bell shaped object10:02
46. Beginning the second knob09:28
47. Finishing the second knob09:45
48. Tweaking and reorganizing what we built so far10:11
49. Using the slide edge tool.10:01
50. Continuing the build of the gas bottle handles10:05
51. Using the bend deformer to achieve the arch shape10:15
52. Refining the gas bottle handles10:01
53. Refining the handle base10:26
54. Finishing the build of the gas bottle handles10:01
55. Beginning of the metal container modeling10:10
56. Adapting the bottom part topology09:33
57. Shaping out an indent09:35
58. Cutting the hole of the metal container10:04
59. Tweaking the vertices' position10:04
60. Extruding the small step out of the hole border10:11
61. Finishing the internal part of the container10:04
62. Beginning to carve the side holes10:05
63. Refine the holes shape by using the split tools09:58
64. Continuing the build of the metal container10:04
65. Extruding the flaps out of the main bottom09:50
66. Finishing the bottom shell09:32
67. Modeling the first group of bolts10:07
68. Beginning the metal arms holders09:53
69. Giving the holders the correct shape09:59
70. Finishing the metal arms holders10:13
71. Refining the bolt positions09:50
72. Finishing one grill metal holder10:08
73. Beginning to build the metal arms09:46
74. Using the extrude surface tool10:17
75. Finishing the model of metal arms.09:47
76. Beginning of the stone plate grill modeling09:55
77. Beginning its surface pattern.09:57
78. Finishing the modeling of the grill pattern09:57
79. Tidying up the scene09:53
80. Continuing the UV mapping10:07
81. Fixing the stretching of the gas bottle10:10
82. Finishing the UV mapping process09:54
83. Doing the UV maps for the flame cooker10:12
84. Setting up our scene for render and lighting09:52
85. Beginning to move the objects into position10:17
86. Finishing the composition and camera position10:04
87. Key light, fill light and light linking09:36
88. Fixing some unused and empty nodes problems09:44
89. Adding a rim light and finishing the lights set up07:31
90. Activating the color correction and tweaking lights09:20
91. Finishing the lighting09:56
92. IBL node, final gather, and gamma correction10:10
93. Shading the handles and the red metal parts09:44
94. Shading the golden metal parts09:36
95. Continuing the shader of the metal container10:01
96. Shading the chrome metal parts09:49
97. Continuing the shaders creation10:06
98. Creating the shaders for the stone plate09:56
99. UV mapping the grill stone plate and pattern10:11
100. Finishing the pattern Uvs10:08
101. Test rendering and trying the texture09:45
102. Beginning the cooker textures10:10
103. Continuing the textures of the cooker09:58
104. Introducing the layered texture node.10:06
105. Texturing the metal with a fractal noise node09:43
106. UV mapping of the metal container09:42
107. Finishing the UV mapping of the metal container09:55
108. Tweaking some values10:00
109. Changing the shader of the cooker parts10:00
110. Setting up render layers10:05
111. Tweaking the render settings10:01
112. Beginning to composite our render10:17
113. Finalizing our image04:41
http://www.digitaltutors.com/tutorial/1221-Creating-Realistic-and-Effective-Product-Renders-in-Maya

Download File Size:9.42 GB


Digital Tutors Creating Realistic and Effective Product Renders in Maya
€20
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