2013
3DMotive
Stephen Wells
01:20:00
English
In this course, instructor Stephen Wells will take us through the complete pipeline of Topogun, as we learn the interface and functions needed to retopologize our game assets. We'll cover the tools needed as we retopo several complex character assets.
Introduction
Chapter 2
Topogun
Chapter 3
Eye Retopo
Chapter 4
Head Retopo Part 1
Chapter 5
Head Retopo Part 2
Chapter 6
Head Retopo Part 3
Chapter 7
Roadkill Unwrap
Chapter 8
Brush Detail Projection
https://www.3dmotive.com/f109201
Download File Size:1.56 GB