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Digital Tutors Creating Digital Food in 3ds Max and ZBrush €15 buy download
2013
Digital Tutors
Todd Daniele
02:40:00
English
In this tutorial we will learn about modeling, texturing, lighting, rendering, and digitally sculpting 3D food. During the lessons we will take a look at the entire process from start to finish, using a hamburger as the base model. We will start with 3ds Max to model and unwrap the base assets. From 3ds Max we will move to ZBrush to sculpt and add a higher level of detail. Once we are finished sculpting and generating various maps, we will return to 3ds Max and V-Ray for some basic rendering set-up. By the end of this tutorial you will have all the knowledge necessary to create photo-real digital food.
Lesson 1
Introduction and project overview
00:53
Lesson 2
Modeling the bun base mesh
13:36
Lesson 3
Unwrapping and cloning a mesh
13:39
Lesson 4
Modeling the cheese and lettuce
18:10
Lesson 5
Tweaking the model and adding randomness
11:46
Lesson 6
Creating sculpted detail on the burger patty
06:35
Lesson 7
Using ZBrush to add a diffuse texture
06:35
Lesson 8
Exporting maps from ZBrush
04:20
Lesson 9
Sending meshes to 3ds Max from ZBrush
03:12
Lesson 10
Detailing the top bun
12:53
Lesson 11
Setting up a base scene for implementing maps
14:48
Lesson 12
Adding materials and texture to the top bun
05:09
Lesson 13
More complex materials for the bun
12:38
Lesson 14
Materials for the cheese
04:48
Lesson 15
Materials for the lettuce
08:27
Lesson 16
Materials for the tomato
12:45
Lesson 17
Finalizing the burger render
09:00
http://www.digitaltutors.com/11/training.php?pid=1257&inf_contact_key=16d676c1d6babd390566d13d08627a

Download File Size:1.59 GB


Digital Tutors Creating Digital Food in 3ds Max and ZBrush
€15
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