2013
Digital Tutors
Kurt Jones
01:47:00
English
Welcome to Volume 2 of the 2D Racing Game Series in Unity. In this volume you'll learn how to create your own sprites to be imported into Unity. We'll start by setting up the parameters for our sprite sheet in Photoshop. Following this we'll begin the process of creating the sprites for our game's vehicle by sketching out its design. From here we'll use a layered process of constructing the vehicle and explore how to create multiple iterations of the vehicle's sprites. Next we'll learn how we can create track tiles that can be arranged in Unity to create a custom race track. In addition we'll also discuss how we can create other game assets and make sure that our sprites visually read at a smaller size. Finally we'll learn how to populate our sprite sheet and save out an alpha channel.
Lesson 1
Introduction and project overview
01:05
Lesson 2
Sprite sheet parameters
04:02
Lesson 3
Sketching the vehicle design
12:50
Lesson 4
Applying line work and breaking our vehicle into layers
12:30
Lesson 5
Coloring the vehicle
12:34
Lesson 6
Creating different iterations of the vehicle
11:17
Lesson 7
Creating the track tiles
17:09
Lesson 8
Designing additional game assets
15:49
Lesson 9
Populating the sprite sheet
12:32
Lesson 10
Creating the alpha for the sprite sheet
07:57
http://www.digitaltutors.com/11/training.php?pid=1286
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