2013
InfiniteSkills
Joel Bradley
10:25:00
English
In this 3ds Max 2014 training course, expert Joel Bradley introduces you to the fundamentals of using this 3d software from Autodesk. 3ds Max is used for modeling and animation, and contains a plethora of tools to allow you to create models for games or movies and even to create movie effects and movie pre-visualization. This tutorial is designed for beginners, and covers fundamental features that have been around for a while, and new features to the 2014 version of 3ds Max.
Some of the topics that Joel covers include; file and project management in 3ds Max, essential viewport navigation and visual feedback controls, an introduction to the enhanced menu system option, state sets - as a render layer manager and live link to After Effects, and scene management in 3ds Max using Containers, Xref objects, the Layer manager, Groups, and more. This video tutorial also covers the new features in the Mental Ray engine, how to use String options, enabling hidden features, UVW Mapping, mParticles, mCloth, Hair and Fur, and much much more!
Once you have completed the training video for Autodesk 3ds Max 2014, you will have a comprehensive understanding of this 3ds software and how to use the tools to create your own incredible models and animations.
01. Introduction
0101 What You Will Learn
0102 A Word About Gamma Handling
0103 The Working Files And Setting Up Our Max Project
02. Working With 3Ds Max
0201 The File Management System
0202 Working With Units
0203 Viewport Navigation
0204 Viewport Configuration
0205 Nitrous Viewport Quality
0206 The Quad Menu System
0207 The All Important Command Panel
0208 Working With The Ribbon
0209 Managing Workspaces And The Enhanced Menus
0210 Search All Actions
0211 Send To Maya, Mudbox, Softimage, MotionBuilder
0212 Auto Backup
0213 Isolate Workflow
0214 3DS Max Gamma Workflow
03. Working In 3D Space
0301 Getting The Best From The Transform Gizmo
0302 The Reference Coordinate System
0303 The Home Grids
0304 Pivot Point Manipulation
0305 Snaps And How To Use Them
04. Organizing Scene Assets
0401 Layer Management
0402 State Sets Workflow
0403 The Power Of Groups And Object Naming Tools
0404 Selection Sets
0405 Using Containers
0406 XRef Scenes
0407 XRef Objects
0408 Outputting Files Using State Sets
0409 After Effects Composite Link
05. Working With 3DS Max Primitives
0501 Workflow For Primitives
0502 Extended Primitive Types
0503 Space Warps
06. Modelling Tools
0601 The Basics Of Splines
0602 Patches
0603 Polygon Modelling - Sub-Object Tools
0604 Box Modelling Technique
0605 Poly By Poly Technique
0606 Sub-D Technique
07. The Power Of 3ds Max Modifiers
0701 What Is A Modifier And How The Stack Works
0702 Useful Modelling Modifiers
0703 Useful Animation Modifiers
0704 Useful Selection Modifiers
0705 Parametric Modelling With Modifiers
08. Rendering Options
0801 Common Render Output Controls
0802 Quicksilver
0803 Mental Ray Unified Sampling
0804 Mental Ray Image Based Lighting
0805 Working With Final Gather
0806 Sky Portals And Final Gather
0807 Photon Mapping And Final Gather
0808 Light Simulation With iray
0809 Creating Caustics
0810 Using String Options
09. UVW Mapping Tools
0901 The UVW Mapping Modifier
0902 The Unwrap UVW Modifier Options
0903 Exploring The Unwrap UVW Editor
0904 Unwrap Using Pelt Mapping
10. Working With Materials And Maps
1001 The Material Editor Modes
1002 Standard Material Types
1003 Mental Ray Material Types
1004 Working With Maps
1005 Displacement Mapping
1006 Using Utility Maps
1007 Using The Render To Map Feature
1008 The Render Surface Map Dialogue
11. The 3DS Max Camera
1101 Free And Target Camera Types
1102 Working With The Camera Settings
1103 Depth Of Field Options
1104 Motion Blur Types
1105 The New Perspective Match And 2D Pan And Zoom Tools
12. Lighting Tools
1201 The Spotlight
1202 Photometric Light Type
1203 Working With The Daylight System
1204 Exposure Controls
13. Particle Tools
1301 Non-Event Driven Particle Systems
1302 Particle Flow Operators
1303 Deflectors
1304 Forces
1305 New Particle Flow Operators
14. Simulation Tools
1401 Populate
1402 Working With Cloth
1403 Applying Hair And Fur
1404 MassFX Workflow
1405 Working With Rigid Bodies
1406 mCloth Controls
1407 How mParticles Work
1408 mParticle Operators
15. Conclusion
1501 Thank You
1502 About The Author
http://www.infiniteskills.com/training/learning-autodesk-3ds-max-2014.html
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