2013
CGCookie
Alessandro Cangelosi
00:52:31
English
In The island video, we’ll create a 3D island mesh using a plane primitives with a displace modifier over. To create the mountain look, we’ll use a nested noise/gradient map. Then we’ll add a sea environment done using the VRay Sky, and a plane with MTD displacement in rendering to simulate the waves. Waves map is generated by a tweaked smoke procedural texture. Forest Pro will be used to add various plants/trees to cover entire island and decide where to put vegetation using heigh and slope variation. Rendering will be done using VRay and final comp/color correction will be prepared using Fusion.
In this video for 3ds max we’ll take a look at a simple technique to use Forest Pro to create a 3D island in a sea environment.
00:52:31
http://cgcookie.com/max/2013/05/02/exclusive-the-island/
Download File Size:268.66 MB