2013
Digital Tutors
Joshua Kinney
02:11:00
English
In volume 3 of the 2D Racing Game Series in Unity we'll be working on creating the core gameplay functionality for the power ups.
We'll get started by creating boundaries for the level to keep the player from leaving the game area. Then we'll begin scripting the functionality of our powerups. We'll learn how to properly assemble these prefabs and how to instantiate them when the player presses a specific button.
Then we'll begin working on the projectile functionality where it will fly through space and destroy itself when it collides with any object or when it's lifespan is exceeded. After that, we'll take what we've learned and apply it to the trap and boost functionality. Once the powerups have been assembled, we'll learn how to make each one affect the player in their own way.
1. Introduction and project overview 00:54
2. Dressing the level 12:06
3. Creating the level boundaries 06:46
4. Spawning and respawning 10:29
5. Building the powerup system 08:40
6. Creating player properties10:54
7. Syncing the powerups with the player properties 08:55
8. Setting up the projectile prefab 08:48
9. Instantiating the powerup game objects 06:34
10. Creating the projectile behavior 09:04
11. Creating the trap and boost behavior 12:28
12. Applying boost to the car movement 15:16
13. Applying damage 10:38
14. Reflecting damage in the GUI 09:58
http://www.digitaltutors.com/tutorial/1288-2D-Racing-Game-Series-in-Unity-Volume-3
Download File Size:1.2 GB