2013
Digital Tutors
Lee Magalhaes
03:00:00
English
In this ZBrush tutorial we will delve deep into concepting techniques for the creation of mechanical characters and their parts. We will start by using a proven workflow that will get you quick and great-looking results. After the sketching phase, we will use all the tools at our disposal such as QRemesher and Transpose Master to remodel and pose our character. By the end of this tutorial you will have a much better understanding of how to concept mechanical characters for your own personal projects.
Lesson 1
Introduction and project overview
01:00
Lesson 2
Analyzing our concept art
07:24
Lesson 3
Sculpting technique breakdown
06:00
Lesson 4
Blocking out the bicep armor
10:14
Lesson 5
Creating the chest plate armor
11:43
Lesson 6
Refining the chest plate armor
10:47
Lesson 7
Adding the hip armor to our character
16:39
Lesson 8
Continuing to work on the upper body
10:16
Lesson 9
Blocking out the thigh armor
10:31
Lesson 10
Creating the calf piece
12:26
Lesson 11
Overall refinements to the whole body
10:31
Lesson 12
Finishing the armor on the hips
09:59
Lesson 13
Working on the forearm pieces
11:56
Lesson 14
Taking a look at our final sketched body
04:42
Lesson 15
Separating our pieces into subtools
06:47
Lesson 16
Using QRemesher to retopologize the chest plate
07:18
Lesson 17
Reworking our chest piece and adding more detail
10:59
Lesson 18
Quick bow creation
08:43
Lesson 19
Posing with various subtools in ZBrush
07:42
Lesson 20
Final rendering of our model
06:20
http://www.digitaltutors.com/11/training.php?pid=1123
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