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Digital Tutors Quick Start to Modeling in Maya Volume 4 €15 buy download

2013
Digital Tutors
Justin Marshall
01:32:00
English

In this volume of the Quick Start to Modeling in Maya, we'll build on the concepts covered in previous volumes. We'll start by blocking in the shells for our robotic drone asset and shaping it to our liking. We'll then use polygon modeling tools to create separate, fitted panels and mechanical detail. We'll build up our model methodically, adding structural pieces that make sense and make the model visually interesting. We'll combine polygon and NURBS geometry to create different pieces and deformers will help us shape parts of the drone. We'll talk about working efficiently as we model, only building what we need and then duplicating the results. In the end we'll have a robotic drone and you'll be ready to take your knowledge into the next volume. These courses are designed to be taken in sequence so we really encourage you to start with Volume 1-3 before continuing with this section. We also encourage you to take advantage of the assignments that follow each volume. These assignments will allow you to take what you've learned and apply those tools and techniques to your own projects.

1. Introduction and project overview 01:19
2. Blocking in the drone shell 07:06
3. Creating fitted shell panels 08:03
4. Modeling the eye and grill openings 08:55
5. Adding the grill 05:22
6. Modeling the drone core 08:18
7. Detailing the eye area 05:08
8. Adding ribbed struts 06:09
9. Creating the legs using curves 06:56
10. Adding joints 04:32
11. Modeling the wheels 05:00
12. Adding cables to the legs 04:44
13. Modeling the lower leg guard 05:55
14. Adding the upper joint guards 04:53
15. Scene cleanup and assignment 10:22

http://www.digitaltutors.com/tutorial/1347-Quick-Start-to-Modeling-in-Maya-Volume-4



Download File Size:695.98 MB


Digital Tutors Quick Start to Modeling in Maya Volume 4
€15
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